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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I recommend, if you have the HD space, to make copies of your freshly installed and patched SH3.
That way, you can create a copy and install GW into it. You can create another copy if you wanted to install any other supermod. Then, if you somehow corrupt the GW copy, you can simply delete and replace it with a fresh copy of SH3, without needing to fully reinstall from DVD again. Your careers won't be affected by this as they are saved elsewhere. |
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#2 |
Mate
![]() Join Date: May 2006
Location: The Land of 10,000 Lakes
Posts: 60
Downloads: 12
Uploads: 0
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Well it did work, although the mod tried to make me switch my base from Wilhelmshaven to Kiel, and as a result, when I started the patrol, I was off the coast of Africa. No idea why, but then I just ended the patrol, started a new one, and I was in Kiel. And man, once I was in Kiel, I was just blown away by all the improvements. And there are so many.....to the guys who did this, I can't thank you enough.
Couple questions though, and I don't know if I should ask these in this thread or somewhere else, but whatever. First of all, what are the "atmosphere" mods, and what are the differences between the 8km light/dark and the 16km light/dark? Also, when the mod was installing, I didn't select "generic ship names" for something to be installed, cause I thought it would make all ships "unknown" and I'm not really ready for that yet. But all the ships are still colored black on the map and are unknown. Is that just a part of the mod I have to disable, or do I have to install the generic ship names? About disabling and enabling things too. I got the mod from the Swedish mirror, cause the one on Subsim doesn't work right now, and all the files are in "BIN" format. I've read that you can enable and disable individual aspects of the GW mod somehow, but I can't open the "bin" files and I can't find them in the SH3 program folder. So, exactly how do you modify the mod? If anyone just feels like taking the time to answer my barrage of questions, thanks. Otherwise, I'll try to solve it on my own ![]()
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U-36, "Cutlass"-- Stealing from the Brits and giving to Davy Jones since 1939. |
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#3 | ||||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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If you have installed further mods, they must be disabled/removed first. Please note though that once installed, the enhanced seafloor textures can only be removed manually. |
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#4 |
Mate
![]() Join Date: May 2006
Location: The Land of 10,000 Lakes
Posts: 60
Downloads: 12
Uploads: 0
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Wow thanks again for the quick reply JScones.
Yeah, I read the readme and then your post and discovered that I was confused about the generic contacts and the unidentified contacts. I kinda miss the color coding though, even if it wasn't completely realistic, but I do think that reports from other subs or Bdu might have mentioned the ship's nationality time after time. Then again, it would be hard to mod for that, so I guess now I'll just have to track down those ships! It's also great to hear that you can just run the installer again to change things. I thought it was going to be complicated as hell and I'd be at the computer so long my eyes would hurt. Hate it when that happens. And as for my atmosphere mod question, I kinda get it now, but I'd still like to completely understand what it is and what it affects. Now just a random thought by me. I did install the seafloor mod, but then I discovered the water was really dark. Black almost! I discovered that the water was intentionally made to be more murky, but it's really murky. I couldn't see the seafloor at all, even when I was in shallow waters in my port, so in my opinion, the murkiness is too much and defeats the purpose of the seafloor mod.
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U-36, "Cutlass"-- Stealing from the Brits and giving to Davy Jones since 1939. |
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#5 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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You can change the "murkiness" with SH3Cmdr - "Adjust water density" setting.
Syxx_killer released a compromise re the contacts. That is, they are grey until sighted, in which case they take on the usual colour. Check out... http://www.subsim.com/radioroom/showthread.php?t=92475 |
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#6 |
Stowaway
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I'm confused. When I uninstall SHIII it always asks me if I want to keep my saved campaigns, and I've never had a problem with it; they always work just fine.
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#7 | |
Mate
![]() Join Date: May 2006
Location: The Land of 10,000 Lakes
Posts: 60
Downloads: 12
Uploads: 0
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![]() Quote:
![]() I guess I never have tried to uninstall SH3 so I never knew that it did that. I just assumed it uninstalled everything, including the saved campaigns. Silly me. Thanks again JScones for the info. I might try that compromise mod and I will play around with the water density as well. I do have another question for you though regarding SH3 Commander. I noticed that the GW comes with an optional 24-hour fatigue mod, but in SH3 Commander, it just says GW 8-hour Model. So I'm just wondering how to set up SH3 Commander so that the 24-hour model is used in the game.
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U-36, "Cutlass"-- Stealing from the Brits and giving to Davy Jones since 1939. |
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