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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#271 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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I was just poking around this morning and found this mod for "CCoM 12. It's called TAM 2.01 +UCS 3.01 kombi with WS-GUI". The readme was in German, I can figure that out but it was very brief, so I don't think it would explain what this mod does ... thanx
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#272 | |
Helmsman
![]() Join Date: May 2011
Posts: 107
Downloads: 66
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TAM = depth-dependent messages. There I deactivated the standard depth messages and added new ones from films, plus some specific ones. UCS = User Command Sound, because I added missing sounds for TDC, UZO, Bulkheads, Flags,Radar,Periscope etc., with a special mechanism that I worked out for it. that's roughly the content. .... mfG ...Kermit Last edited by a-kermit; 07-26-20 at 05:05 PM. |
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#273 |
Navy Seal
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Are there some Ccom12 lovers around?
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#274 |
Sea Lord
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#275 | |
Navy Seal
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![]() Anyway, working on new environment mod for Ccom12 (that should work also for Ccom11) much more accurate to me, introducing also Rubini awesome volumetric clouds ... Stay tuned
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#276 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
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One of the best (after GWR)
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#277 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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GREAT !! Can't wait Fifi, and yes I'm a CC0M12 fan. The environment did bother me a bit, like the very large sun and moon. But what the heck.
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#278 |
Navy Seal
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Here you go, new environment for Ccom: https://www.mediafire.com/file/i7fye...onment.7z/file
Activate last. - raised 15ms waves to get more storm feeling - imported Rubini volumetric clouds (they appear randomly ...or not. But not instantly) - nights are darker - moon light adjusted - Sea color adjusted Moon and sun are same size as before, sorry Doolar ![]() ![]()
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#279 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
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![]() Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#280 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#281 | |
Navy Seal
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They are not doubled anyway, just a bit increased.
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#282 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#283 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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No problem Fifi, the sun and moon sizes aren't a deal breaker for me ... and thanx
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#284 |
Sea Lord
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Hi Fifi CcoM 12 was in the corner of my office
[MODS] CCoM_CaptainsChoiceOfMods_Release_120_BASIS_EC=1 CCoM_CaptainsChoiceOfMods_Update_Bunker-Start_120=2 Ccom_ATM_BlueWater=3 Carotio_SH3_Seafloormod - 256mb=4 Ahnenerbe_WS-GUI_1920x1080_for_CCoM_by Wurmonkel=5 Supplement to V16B1 (JSGME)=6 O2-Gauges v2=7 Sound for CCoM 1.03 from Poul=8 TAM 2.01 + UCS 3.01 Kombi (CCoM 12.0 mit WS-GUI )=9 i think i will try your mods : |
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#285 | |
Navy Seal
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And if you didn’t know, there is a full map for Ahnenerbe_WS-GUI_1920x1080_for_CCoM_by Wurmonkel, available here: http://www.mediafire.com/file/3lzs54...UPDATE.7z/file It’s a Tycho patch, like for ARB gui.
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