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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gefallen Engel U-666
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scfss!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#2 |
Seaman
![]() Join Date: Sep 2020
Posts: 38
Downloads: 6
Uploads: 0
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Very nice work! Would this possibly allow off-board targeting, for a proper Soviet campaign?
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#3 |
XO
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first off thank you for the nise comments both of you
scfss & NavyGuy570 as for your question im not sure about off active map tile options but it would be far easier to just increase the 320 x 320 KYD Map tile to be far larger say 1280 x 1280 KYD so four times larger in effect 320 x 320 KYD is at 1:1 scale for note : not the other scale types ect : 1:1 - 20 kyd = 20 kyd 1:2 - 20 kyd = 10 kyd 1:3 - 20 kyd = 7 ish kyd 1:4 - 20 kyd = 5 kyd also remember that terrain is not effected or water depth if my memory serves me right "the figures above are from memory so might be wrong but you get the idea" mind you on enlarging the map area that would have other side effects in doing that concerning : 1.) single mission maps 2.) mission editor maps 3.) campaign maps and most likely sea noise values as well i do agree with what your saying tho as at the moment the maps far to Small the weapons we have now have more RANGE then the map !!!!!! which is very unrealistic a much larger map would also be better for more Multi Fleet Contacts Combat to Occur by that i mean you could be Engaging a fleet then a distant different fleet comes in adding to game play dynamics it would also mean that enemy non combat ships would have to sail much further to get clear of the combat map ZONE so this would give the player more time to run them down or get distant shots off with anti ship missiles so a very good comment & point you raise hear Steel Shark
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#4 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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I am impressed. Wow! Bravo!
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Active member of the 'Church of SH4'
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#5 |
XO
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cheers mate
Steel Shark
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"History is Written by the Victors." |
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