![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: Feb 2018
Posts: 6
Downloads: 34
Uploads: 0
|
![]()
Hello, I would need assistance.
Is there a reason I cant seem to play with the 10th flotilla, cant turn it on in SH3 commander nor in game without it, its nowhere to be found. I don't know if its related but when I select the 12th flotilla in S3 commander and click on the info about it, under bases its says Bases: 02.42 to 08.43 - Lorient 09.43 to 10.44 - Error! 11.44 to 05.45 - Error! And when i try to play with the 12th flotilla starting year 1944, I get spawned in the South Atlantic south of Lagos. I am running on GWX3 and turned off all mods except GWX Merged Campaign and Supplement to V16B1. |
![]() |
![]() |
![]() |
#2 |
Chief of the Boat
|
![]()
It sounds to me like you either have a botched installation or the remnants of a standalone mod still in your installation.
You could check that you have 'Rollback automatically after exiting SH3' enabled in the SH3Commander general settings. Below are screenshots of 10th ans 12th Flotilla availability dates in GWX3/Gold. Welcome to Subsim ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#3 |
Swabbie
![]() Join Date: Feb 2018
Posts: 6
Downloads: 34
Uploads: 0
|
![]()
Thank you, it seems the issue was in the en_menu.txt, I manage to overwrite it with something I shouldn't have.
I have to say installing mods for this is as fun as playing it. ![]() |
![]() |
![]() |
![]() |
#4 |
Chief of the Boat
|
![]()
Very good
![]() |
![]() |
![]() |
![]() |
#5 |
Gefallen Engel U-666
|
![]()
King11King!
![]() ![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#6 | |
Watch
![]() Join Date: Nov 2020
Posts: 27
Downloads: 5
Uploads: 0
|
![]() Quote:
I had something similar where my patrol began at the equator and I got a base error- I solved it by asking for a transfer at the end of the mission....
__________________
Only 10 kinds of people understand binary: those who do, and those who don't. |
|
![]() |
![]() |
![]() |
#7 |
Watch
![]() Join Date: Nov 2020
Posts: 18
Downloads: 1
Uploads: 0
|
![]()
I do not feel the threat from depth charges, I think their range is too low, it is not necessary to pierce a solid hull to inflict damage. What do you think about this?
![]() SH3 + GWX how to increase the radius of destruction by depth charges? Last edited by sergeiF; 03-12-21 at 05:05 PM. |
![]() |
![]() |
![]() |
#8 | |
Ocean Warrior
![]() |
![]() Quote:
The easiest way is to just copy the depth charge files from stock into your install. Stock depth charges have a larger radius, etc. The harder way is to use S3D to edit the values you desire. Notes: - I think the modded charges are to weak too. One of those instances of putting in real world specs vs. gameplay one imo. - the depth charge files are found in path <game install>data\library.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
|
![]() |
![]() |
![]() |
#9 |
Sparky
![]() Join Date: Aug 2008
Location: Poland
Posts: 152
Downloads: 878
Uploads: 0
|
![]()
Hello, I have a question why cargo ships can see me at night from a distance of 6000m
__________________
Leutnant z.S. kimanu-96 |
![]() |
![]() |
![]() |
#10 | |
Ocean Warrior
![]() |
![]() Quote:
Post your mod list.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
|
![]() |
![]() |
![]() |
|
|