SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-04-20, 06:19 AM   #1
King11King
Swabbie
 
Join Date: Feb 2018
Posts: 6
Downloads: 34
Uploads: 0
Default

Hello, I would need assistance.

Is there a reason I cant seem to play with the 10th flotilla, cant turn it on in SH3 commander nor in game without it, its nowhere to be found. I don't know if its related but when I select the 12th flotilla in S3 commander and click on the info about it, under bases its says
Bases:
02.42 to 08.43 - Lorient
09.43 to 10.44 - Error!
11.44 to 05.45 - Error!
And when i try to play with the 12th flotilla starting year 1944, I get spawned in the South Atlantic south of Lagos.

I am running on GWX3 and turned off all mods except GWX Merged Campaign and Supplement to V16B1.
King11King is offline   Reply With Quote
Old 12-04-20, 07:45 AM   #2
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,765
Downloads: 63
Uploads: 13


Default

It sounds to me like you either have a botched installation or the remnants of a standalone mod still in your installation.

You could check that you have 'Rollback automatically after exiting SH3' enabled in the SH3Commander general settings.

Below are screenshots of 10th ans 12th Flotilla availability dates in GWX3/Gold.

Welcome to Subsim



__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is online   Reply With Quote
Old 12-04-20, 10:24 AM   #3
King11King
Swabbie
 
Join Date: Feb 2018
Posts: 6
Downloads: 34
Uploads: 0
Default

Thank you, it seems the issue was in the en_menu.txt, I manage to overwrite it with something I shouldn't have.
I have to say installing mods for this is as fun as playing it.
King11King is offline   Reply With Quote
Old 12-04-20, 01:15 PM   #4
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,765
Downloads: 63
Uploads: 13


Default

Very good
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is online   Reply With Quote
Old 12-04-20, 06:17 PM   #5
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,049
Downloads: 24
Uploads: 0


Default welcome aboard!

King11King! When Jimbuna gets U sorted, ya tend to stay sorted!
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!
Aktungbby is offline   Reply With Quote
Old 12-12-20, 02:53 PM   #6
Seth Buttercrump
Watch
 
Join Date: Nov 2020
Posts: 27
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by King11King View Post
Hello, I would need assistance.

Is there a reason I cant seem to play with the 10th flotilla, cant turn it on in SH3 commander nor in game without it, its nowhere to be found. I don't know if its related but when I select the 12th flotilla in S3 commander and click on the info about it, under bases its says
Bases:
02.42 to 08.43 - Lorient
09.43 to 10.44 - Error!
11.44 to 05.45 - Error!
And when i try to play with the 12th flotilla starting year 1944, I get spawned in the South Atlantic south of Lagos.

I am running on GWX3 and turned off all mods except GWX Merged Campaign and Supplement to V16B1.

I had something similar where my patrol began at the equator and I got a base error- I solved it by asking for a transfer at the end of the mission....
__________________
Only 10 kinds of people understand binary: those who do, and those who don't.
Seth Buttercrump is offline   Reply With Quote
Old 03-12-21, 04:55 PM   #7
sergeiF
Watch
 
Join Date: Nov 2020
Posts: 18
Downloads: 1
Uploads: 0
Default

I do not feel the threat from depth charges, I think their range is too low, it is not necessary to pierce a solid hull to inflict damage. What do you think about this?

SH3 + GWX

how to increase the radius of destruction by depth charges?

Last edited by sergeiF; 03-12-21 at 05:05 PM.
sergeiF is offline   Reply With Quote
Old 03-12-21, 05:44 PM   #8
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by sergeiF View Post
I do not feel the threat from depth charges, I think their range is too low, it is not necessary to pierce a solid hull to inflict damage. What do you think about this?

SH3 + GWX

how to increase the radius of destruction by depth charges?

The easiest way is to just copy the depth charge files from stock into your install. Stock depth charges have a larger radius, etc.

The harder way is to use S3D to edit the values you desire.


Notes: - I think the modded charges are to weak too. One of those instances of putting in real world specs vs. gameplay one imo.
- the depth charge files are found in path <game install>data\library.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 09-03-21, 11:46 PM   #9
Belmondo
Sparky
 
Join Date: Aug 2008
Location: Poland
Posts: 152
Downloads: 878
Uploads: 0
Default

Hello, I have a question why cargo ships can see me at night from a distance of 6000m
__________________
Leutnant z.S. kimanu-96
Belmondo is offline   Reply With Quote
Old 09-04-21, 04:15 AM   #10
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Belmondo View Post
Hello, I have a question why cargo ships can see me at night from a distance of 6000m
Because unless it is changed, they use the same sensors as the escorts. One size fits all, i.e.
Post your mod list.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:55 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.