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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bilge Rat
![]() Join Date: Nov 2020
Location: Spain
Posts: 1
Downloads: 31
Uploads: 0
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thanks for making the game 10,000 times better. (waiting for a Spanish submarine hehe)
![]() https://ibb.co/Vp09hrn Last edited by Branull; 12-03-20 at 03:27 PM. |
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#2 |
XO
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i made time this morning to make
5.6 - Epic mod ver 2.26 tweaks Ver 6 (VI) & Epic mod ver 2.26 Tweaked files Ver 6 VI Depth & SnS Comp Hide Mod these have a few improvements ive done to various files and of course the new stuff in epic mod 2.26 they in the : Downloads Coldwaters / Gameplay / Section im away for a few days now helping a friend out L8r,s @ll Steel Shark
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"History is Written by the Victors." |
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#3 |
Nub
![]() Join Date: Nov 2019
Posts: 4
Downloads: 8
Uploads: 0
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Hello everyone,
I need help. How on earth am I supposed to get anything done with a whisky long bin? I am in a 1964 campaign and four torpedoes aren't enough. and the missiles are surface launch only. Any tips and Ideas for its use? I am filled with despair. ![]() thanks in advance SCIENCE |
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#4 |
XO
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a whisky long bin is basically a whisky with missile tubes bolted on the to conning tower you better change it to correct load out
hears a standard whisky class in epic mod wp_68_ss_whiskey_un [Weapon Systems] TorpedoTypes=wp_set-65,wp_saet-60m,wp_53-65M TorpedoNumbers=8,4,8 hears the long bin class wp_68_ssgn_whiskeylb_un [Weapon Systems] TorpedoTypes=wp_53-65M,wp_set-65 TorpedoNumbers=4,0 so you need to copy the default standard whiskey load out to the long bin how to change it follow this path to find vessels Cold Waters\MODS\1. Основной мод - Epic Mod 2.26 (Main Mod)\ColdWaters_Data\StreamingAssets\override\vess els should be this at end it keeps adding a gap on this messenger typer StreamingAssets\override\vessels yours might be different but the coldwaters and after will be valid if you cant find it try a search with windows so : WINDOWS 7 = Windows logo key + F WINDOWS 8 = Windows logo Key + F WINDOWS 10 = Windows logo key + Q then look for coldwaters ect in search once in vessels find the whiskeyLb then copy this text in between the brackets from this message =============================================== [Weapon Systems] TorpedoTypes=wp_set-65,wp_saet-60m,wp_53-65M TorpedoNumbers=8,4,8 =============================================== then over write it on the whiskey long bin class you will need to remove the mod then re add it after for changes to take effect & any other mods ect bear in mind this epic mod load out is very generous on my mod its all 100% accurate for better or for worse hears the actual load out of a standard whisky Armament: 6 × 533 mm (21 in) torpedo tubes (4 bow + 2 stern) for: 12 × torpedoes or, 22 × mines 1 × single-mounted 25 mm (1.0 in) AA gun 2 × single-mounted 57 mm (2.2 in) AA gun Long bin also had four SS-N-3 Shaddock cruise missiles guns were optional but mostly removed in real life to remove drag on this sub & noise also on my mod campaigns & single missions are vessel specific so the assigned missions are designed for that particular platform of vessel so : SSBN campaign SSGN campaign SSN campaign SS campaign also SSB & SSG vessels included as they all diesel powered which in turn are 50,s to 2020,s year selectable this was done because i relised ages back that you use the right tool for the the right job as it was very unrealistic to expect diesel boats to have the -range / weapons load / endurance - of nuclear boats REMEMBER tho that coldwaters was originally Nuclear only subs hence this point only became an issue with playable subs & epic mod introducing diesel vessels i corrected this on my Epic W@ters mod for play subs quite a while back hence my vessels type campaign and single missions Expansion efforts Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 12-18-20 at 01:27 PM. |
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