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#16 |
Ocean Warrior
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That, and the planesmen having their hands on the rings instead of the hydraulic buttons. The rings were a backup not a constant use item ala SH3.
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#17 | |
Grey Wolf
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As for the planesmen, if you wanted to be technical, on a dive you could bring down the bridge watch petty officer and one additional lookout for manning the planes but since there are only three control room slots, one of which is taken by helm, I just keep those as the control room personnel (Zentralemaat and his Zentralegast).
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#18 | |
Ocean Warrior
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Not a bad idea. I like to use Diving Duck's interior as it automatically puts the planesman on the bridge while on the surface and at their planesman stations while submerged, vs. having them at their seats all the time which is not how it was done irl.
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#19 |
Grey Wolf
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Oh yes I should add that that’s very good - thanks!
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#20 |
Grey Wolf
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Edited post #4 for ranks, promotions, and awards!
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#21 |
Ocean Warrior
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Trying this out over the weekend. Let you know how it goes !
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#22 |
Ocean Warrior
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I notice in "Surface Normal" state there is no Engineer in the control room; can't give maneuver orders without him though ? Not sure I understand the purpose of putting him in the e-room vs leaving in the control room.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 11-28-20 at 11:40 PM. |
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#23 | |
Grey Wolf
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You’ll need him and nav in port to get started and set Kiel outbound if needed, call it “maneuver stations”. But yeah otherwise those guys don’t need to always be in control room.
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#24 | |
Ocean Warrior
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Ok thanks. Hey, you've probably already done it but I edited the NYGM 1024 menu.ini to again show all the crew slots in the compartments. Makes adding them easier. Let me know if you want a copy.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#25 |
Grey Wolf
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Yes please, I appreciate it!
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#26 |
Ocean Warrior
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![]() Here you go. Been trying this out for a bit this a.m. Very nice ! I moved a few of the crew around to different quarters to reduce the drag distance when doing watch changes. I.e., all the engine crews are in the aft quarters, all the watch crews in the forward, etc. Liking the concept though !
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#27 | |
Grey Wolf
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__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#28 | |
Ocean Warrior
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No big deal as I kept the radio qual but how did you get that to work ? Edit the crew.cfg files ?
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#29 | |
Grey Wolf
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__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#30 | |
Ocean Warrior
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But no big deal.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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