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Old 11-27-20, 11:29 PM   #1
derstosstrupp
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Reserved - Video Demonstration
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Old 11-27-20, 11:58 PM   #2
John Pancoast
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Looks interesting ! Few things, you're probably aware of them.

- You mention using the NYGM fatigue system but it only uses 36 men. I take it you're only using the actual fatigue.cfg info. ?

- I notice there are never any men in the torpedo rooms for either a surface or submerged torpedo attack ?

- Some of the qualifications in SH3 do nothing. Helmsman and medic, i.e.

- Second qualification for Petty Officers does nothing.

- Qualifications for ordinary seamen do nothing.

- I assume the last three points are for graphical purposes only ?

Looking forward to printing this out !
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Old 11-28-20, 07:05 AM   #3
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Excellent tool. I really like little additions like this that add to the immersion.
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Old 11-28-20, 07:11 AM   #4
derstosstrupp
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Quote:
Originally Posted by John Pancoast View Post
Looks interesting ! Few things, you're probably aware of them.

- You mention using the NYGM fatigue system but it only uses 36 men. I take it you're only using the actual fatigue.cfg info. ?

- I notice there are never any men in the torpedo rooms for either a surface or submerged torpedo attack ?

- Some of the qualifications in SH3 do nothing. Helmsman and medic, i.e.

- Second qualification for Petty Officers does nothing.

- Qualifications for ordinary seamen do nothing.

- I assume the last three points are for graphical purposes only ?

Looking forward to printing this out !
Hi John thanks! With NYGM I need to top off the crew by adding people. Correct, no people in the torpedo rooms although the torpedo men would be in real life. You could simulate it, I really just only use the torpedo men for reloading. The qualifications are mainly only for tracking purposes.
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https://drive.google.com/drive/folde...WwBt-1vjW28JbO
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https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ
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Old 11-28-20, 09:56 AM   #5
John Pancoast
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Quote:
Originally Posted by derstosstrupp View Post
Hi John thanks! With NYGM I need to top off the crew by adding people. Correct, no people in the torpedo rooms although the torpedo men would be in real life. You could simulate it, I really just only use the torpedo men for reloading. The qualifications are mainly only for tracking purposes.
Sounds good thank ! Definitely going to try this out. Have you found having so many qualifications on the crew from the start screws anything up gameplay-wise ? Never fatigued, etc. ?
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Old 11-28-20, 10:05 AM   #6
derstosstrupp
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Quote:
Originally Posted by John Pancoast View Post
Sounds good thank ! Definitely going to try this out. Have you found having so many qualifications on the crew from the start screws anything up gameplay-wise ? Never fatigued, etc. ?
Oh no not at all. The NYGM fatigue system seems to be working as usual. I still have a bit of work left, I need to flesh out promotions and ranks, and then I’m going to do a video demonstration of a whole day.
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https://drive.google.com/drive/folde...WwBt-1vjW28JbO
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Old 11-28-20, 10:08 AM   #7
John Pancoast
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Quote:
Originally Posted by derstosstrupp View Post
Oh no not at all. The NYGM fatigue system seems to be working as usual. I still have a bit of work left, I need to flesh out promotions and ranks, and then I’m going to do a video demonstration of a whole day.
Great, I really like the ideas behind this. Thanks for all the work ! Will add a much needed aspect to the game.
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Old 11-28-20, 10:49 AM   #8
derstosstrupp
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Quote:
Originally Posted by John Pancoast View Post
Great, I really like the ideas behind this. Thanks for all the work ! Will add a much needed aspect to the game.
Thanks John! And it can appear to be tedious, but honestly, once you have the schedule in your head, it really doesn’t detract much in my opinion.
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One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO
My YT Channel:
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