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Old 06-22-06, 02:34 AM   #16
Dowly
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Quote:
Originally Posted by BenG
If you were to just sit still in your U-boat for a long TC period (e.g. 7 days) would the storm "pass by"?
As long as you dont save & load the game, yes.

@Fab: 15m/s winds at sea arent so rare. I see them all the time in weather reports.
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Old 06-22-06, 03:25 AM   #17
Khayman
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Quote:
Originally Posted by Dowly
@Fab: 15m/s winds at sea aren't so rare. I see them all the time in weather reports.
Also I keep reading about U-boats and convoys encountering the worst weather in the Atlantic for a good few years. IIRC at least one U-boat on the way to US waters encountered hurricane force winds and was forced to travel submerged for over a week. Donitz blamed the weather a few times for convoy attacks failing, and escort commanders like Donald Macintyre paint vivid pictures of horrific seas.
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Old 06-22-06, 03:53 AM   #18
Mooncatt
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bad weather really doesnt bother me at all my motto "improvise, adapt and overcome" makes it more of a challenge too
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Old 06-22-06, 06:35 AM   #19
Fab
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Quote:
Originally Posted by Dowly
As long as you dont save & load the game, yes.

@Fab: 15m/s winds at sea arent so rare. I see them all the time in weather reports.
I wouldn't think for weeks on end that would be typical. I don't know from personal experience, but I thought that gales were not commonplace. I could be way off base.

So I understand that if you save and reload the weather timer "resets", is that it? I frequently play the game for an hour (at 512 TC max with crew fatigue on no matter what TC I'm using) so maybe I get a week in at a time with sound checks at dawn/dusk, crew shift changes, and so on. Then I'll save, go do something else, and come back to reload.

By doing that I'm locking myself into perpetual bad weather? Is there a way around this? I mean, I should think that the weather would have limits, so that the 15 m/s wind would be capped at 7 days, for example. So that when the date in the bottom right is the beginning date of the storm + 7 that the storm would abate, regardless of no saves or a million saves in between.
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Old 06-22-06, 09:21 AM   #20
Seminole
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Quote:
Originally Posted by slow_n_ez
I don't know about the rest of you but I am about fed up with starting a patrol and the weather is great... nice sailing and enjoyable ... usually about day 2 or day 3 into patrol it starts to rain a bit ( thats ok also ) but then it turns into a full force thyphoon with heavy fog and it rains sideways and with the max wind of 15 meters a second ... I can see it maybe doing this nonsense for like 2 maybe 4 days but for 2 or 3 weeks ? ?

Is there some way to edit a file ( config file probably ) to make the weather more realistic ? I really don't enjoy only having stern torpedos left and trying to chase down in thick fog and hurricane type weather to hunt ships....... Time of year after this last patrol is May of 1940 .....

I been finding myself sitting at 25 meters and waiting for these freak storms to pass ... I don't even bother any more trying to chase down ships in the thick fog ........... unless they are really close and I won't get run down or slamming into them ..........
Once you learn to deal with the weather properly and make it your friend and ally....as opposed to fighting against it...you will like SHIII much more and the frustration will be gone.
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Old 06-22-06, 11:57 AM   #21
HunterICX
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Well I have seen the good sides of Bad weather...in 1943...those damn planes just keep showing up when you're on an Battery and Air slam.
and in Bad weather I can progess my voyage to the patrol grid with no problems and a bit faster.
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Old 06-22-06, 05:40 PM   #22
Hartmann
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Use Sh3weather

never more patrols of weeks of storms or calm weather
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But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
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Old 06-22-06, 08:53 PM   #23
Fab
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Unless you save your game and reload. I would have thought something could have been done to make weather change based on the number of days since the last weather change, not the number of real-world minutes that passed since the last save game reload.
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