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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Lucky Jack
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@Fab: 15m/s winds at sea arent so rare. I see them all the time in weather reports. ![]() |
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#17 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
Posts: 258
Downloads: 2
Uploads: 0
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#18 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
Uploads: 0
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bad weather really doesnt bother me at all my motto "improvise, adapt and overcome"
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#19 | |
Stowaway
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So I understand that if you save and reload the weather timer "resets", is that it? I frequently play the game for an hour (at 512 TC max with crew fatigue on no matter what TC I'm using) so maybe I get a week in at a time with sound checks at dawn/dusk, crew shift changes, and so on. Then I'll save, go do something else, and come back to reload. By doing that I'm locking myself into perpetual bad weather? Is there a way around this? I mean, I should think that the weather would have limits, so that the 15 m/s wind would be capped at 7 days, for example. So that when the date in the bottom right is the beginning date of the storm + 7 that the storm would abate, regardless of no saves or a million saves in between. |
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#20 | |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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#21 |
Rear Admiral
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Well I have seen the good sides of Bad weather...in 1943...those damn planes just keep showing up when you're on an Battery and Air slam.
and in Bad weather I can progess my voyage to the patrol grid with no problems and a bit faster.
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#22 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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Use Sh3weather
never more patrols of weeks of storms or calm weather ![]()
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#23 |
Stowaway
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Unless you save your game and reload. I would have thought something could have been done to make weather change based on the number of days since the last weather change, not the number of real-world minutes that passed since the last save game reload.
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