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Old 11-25-20, 12:02 PM   #1
FUBAR295
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John,

Thanks for posting this.

Thinking of trying this since now I know what to change.

Good hunting,
FUBAR295
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Old 11-25-20, 12:32 PM   #2
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Quote:
Originally Posted by FUBAR295 View Post
John,

Thanks for posting this.

Thinking of trying this since now I know what to change.

Good hunting,
FUBAR295

Working great in tests and one can use any time frame numbers desired in the two lines.
I changed mine to 60 and 75 so sometimes the player doesn't get a report every hour. This helps simulate what I mentioned about the shadowing sub being driven off/down, etc. for a bit.
75 caused a report every two hours instead, every so often. Might lower that a bit more still.
Easy and quick to test; just set up a rnd file with only few convoys with subs attached in the entire file vs. a regular rnd file and set contacts.cfg Opportunity contacts line to 33k so you can see it easily in testing.
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Old 11-25-20, 04:53 PM   #3
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John,

Thanks as I was going to ask you how you set up your convoy report timing and percentages.


Good hunting,
FUBAR295
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Old 11-27-20, 11:42 AM   #4
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Default Opportunity vs Important

John, I really like your idea and will be implementing in my RND campaign fairly soon. But you mentioned Opportunity Contacts in your last note. I was under the perhaps false impression that Opportunity contacts were for Merchants and Important Contacts were for Convoys. For example, GWX has 250 Km and Stock has 300 Km for Opportunity contacts, while for Important Contacts, GWX has 750 Km and stock has 1,500 KM. I would appreciate your thoughts on the matter and will be glad to change my assumption if it turns out to be incorrect. Thx
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Old 11-27-20, 01:08 PM   #5
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and how is the AI of the submarines in wolf pack?

do they launch torpedoes when submerged?
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Old 11-27-20, 03:44 PM   #6
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and how is the AI of the submarines in wolf pack?

do they launch torpedoes when submerged?
They're ok. Their main functions is to hopefully draw off an escort(s) to your benefit. They are submerged (I've sailed by a periscope before) but iirc they don't use torpedoes but a 88m shell mimics it. When something is hit, it looks like it was torpedoed.
Also literally been ready to torpedo a ship myself when it gets hit by the ai. Seen them take out a Bogue Class carrier. Another time I was getting chased by an escort and it was hit. That was cool
It's impressive when they show up. Sometimes they get sunk right away, sometimes not. With the default spawn probability % of 50 sometimes they don't show up at all.
H.sie patch wolfpack option is impressive too.
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Old 11-27-20, 03:48 PM   #7
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Quote:
Originally Posted by EmeAzul View Post
John, I really like your idea and will be implementing in my RND campaign fairly soon. But you mentioned Opportunity Contacts in your last note. I was under the perhaps false impression that Opportunity contacts were for Merchants and Important Contacts were for Convoys. For example, GWX has 250 Km and Stock has 300 Km for Opportunity contacts, while for Important Contacts, GWX has 750 Km and stock has 1,500 KM. I would appreciate your thoughts on the matter and will be glad to change my assumption if it turns out to be incorrect. Thx
You may be right, not sure.
To be clear, the only reason I mentioned Opportunity at 33k was to be easily able to see the results of individual testing so one can set whatever time frame numbers they prefer.
You wouldn't want to play the game with that 33k setting.
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Old 11-27-20, 04:25 PM   #8
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Couple things I've noticed with the attached sub to the convoy reporting:


- I'm only getting the radio report notice when I'm very close; approx. 50 kms or so. Seems to be when the convoy spawns into the 3d world.
No big deal as with the constant shadowing reports one can follow the convoy anyway, but I wonder why this is so vs. the standard reporting methods.


- put a sub in the middle of the convoy to create more trouble.


Otherwise, I like how it's working to simulate a shadowing sub transmitting beacons.
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Old 12-04-20, 04:10 PM   #9
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If anyone is interested settings of: ReportPosMin=60 ReportPosProbability=75
have been working very well for me with the twelve convoys involved. Simulates both a u-boat(s) sending beacons on a regular basis with enough irregularity to also simulate them being driven down/off at times.
Pack is attacking as normal.
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