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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Commander
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Today I will check.
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#62 |
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![]() Last edited by itadriver; 11-12-20 at 07:35 AM. |
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#63 |
Commander
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This should be what you asked for
![]() http://www.mediafire.com/file/wcj6tg...IXIII.rar/file ![]() ![]() ![]() ![]() If yes, I'll prepare Surface Mod v.2.0.1 with some other news |
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#64 | |
Seaman
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#65 | |
Seaman
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Hey hey, how is it going ? ![]() |
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#66 |
Seaman
![]() Join Date: Oct 2014
Location: My mind will always be on a ship
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Is there any possibility to make this work with GWX and/or LSH3?
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#67 |
Commander
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They are different mods. I would have to create a completely new mod to make it compatible but right now I don't have the time.
If the new LSH is stable I might someday do it. ![]() Now I'm workin on ver 2.1. |
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#68 |
Seaman
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Location: My mind will always be on a ship
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Understandable, I wrote this before trying out this mod. Just realized its something of a supermod itself
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#69 |
Commander
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Thanks 🍻
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#70 |
Seaman
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Location: My mind will always be on a ship
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Ok, after playing this mod for a couple of hours yesterday, I have questions
![]() 1. Is the gun caliber modeled correctly? Because the impacts look a lot like the 8.8cm shells. Or is this just a visual thing? 2. Any chances to improve the speed on the Scharnhorst?(only ship I tested) I have full crew on all compartments. According to data, Scharnhorst should reach ~36 knots on full power. I just reach 25. Could you point me into a direction how to change it myself maybe? (Just for private use) Also, do you mind if I edit the campaign file a bit (also, just for my private use)? Or may it even be possible to use the campaign files from lsh? I mean just the .rnd, .scr and maybe .lnd files, although the .lnd may not be that important for me. I just want the realistic shipping, or did you actually include the historic correct ships and events? I red above that you didnt include much merchant shipping. Does this includes big convoys?
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#71 | |
Seaman
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#72 | |
Seaman
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#73 |
Commander
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speed (fixed on v.2.1): open NSS_Uboat9c.sim
- unit_submarine - unit_Ship -propulsion and change: max speed 31.65 max force 0 eng_power 163000 eng_rpm 700 Wikipedia. Scharnhorst = 31.65kn Last edited by itadriver; 11-24-20 at 08:40 AM. |
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#74 |
Commander
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On v.2.1
- changed ships structures (add Fuel Tank 2) - sink by flooding (see pics above) - add "VD_guns.dat" (kriegsmarine) - add new VonDos models - fix the maximum speed of playable ships ==== On v 2.0 the campaign files are a mix of all the mega mods. I don't know how much they reflect history. If someone wants to change them (and share them) using the editor, remember that: - COFlower = CA Baltimore - DDHuntI = CA London - DDHuntII = CA York - DDJClass = CL Belfast - DDTribal = BB Anson - DEBuckley = CL Brooklin - DEEvarts = BB N.Carolina - DEJButler = CL Omaha - DERiver = CA Pensacola - FFBlackSwan = BB Kongo - FishingBoat = CL Town Class - FishingBoat1 = CL Naka - FishingBoat2 = CA Myoko - PCTrawler = CL CLeveland - PTElco = CL Arethusa - PTSchnellboot = CL Munchen - TugBoat = BB N.Mexico |
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#75 |
Commander
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