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#1 | |
Ocean Warrior
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Second, you're using H.sie's patch. If you have his torpedo failure part of the patch enabled there is your problem. Be sure to read the patches info/instructions. With the failure option enabled, one must take into account the windspeed to set the correct torpedo depth. Windspeed x .4 = the minimum depth to set. I.e., windspeed of 9 the torpedoes should be set to a minimum depth of 3.6. I usually add a little so I'd use around 4 in this example. Also, unless you merged some files you should have H.sie's and Stieblers patches last in your mod order. You have several files after them that would overwrite parts of their patches.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#2 |
Watch
![]() Join Date: Oct 2005
Posts: 26
Downloads: 191
Uploads: 0
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Hi,
Thanks for the reply. I'll have a look at the manual and read up on the changes. Regarding the mod order, the actual NYGM install list doesn't have those two at the end. And I'm worried if I put them there it'll stop the ARB GUI from working? Ill do some digging. |
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#3 | |
Ocean Warrior
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If you're worried about ARB, just see what files it and the two patches have in common and edit/merge from there. I.e., say ARB and the two patches all have file x in them but you want to use all three. H.sie's version wouldn't matter since Stiebler's gets applied, and is meant to be, on top of it anyway. I would take Stiebler's file x version and add whatever I wanted from ARB's file x to it, (while not disabling anything from Stiebler's file x in doing so) and then apply Stiebler last. Doing so would allow ARB, H.sie's, and Stiebler's files all to work together with no conflicts nor any loss of functions of any of the three items involved.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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