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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Navy Seal
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« At Christmas we will all be able to play LSH3-2020 together » I think it ‘s self explained
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#2 |
Chief of the Boat
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Wahbla
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#3 |
Seaman
![]() Join Date: Sep 2020
Location: Thermal Layer
Posts: 41
Downloads: 82
Uploads: 0
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Yes i have read that. Im sorry i forgot to mention that i saw Mr. Urmel say before that the release was meant to be by the end of November and now he says that the release ia by Christmas which is why im confused.
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#4 |
Swabbie
![]() Join Date: Oct 2008
Posts: 11
Downloads: 26
Uploads: 0
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#5 |
LSH2020 Manager
Join Date: Apr 2009
Location: Switzerland
Posts: 188
Downloads: 6
Uploads: 0
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Hello friends
Thanks for your important statements to feel! Yes, of course we wanted to publish earlier and, yes, of course there is always something coming up which should be done better. This is the rocky road of life if you want SH3 Supermoding. We are all aware - LSH3-2020 will be the last full SH3 Supermod! That is why we are trying very hard not to make any more mistakes now. LSH3 Blueduck, Eremit and I, our great testers Ossi and Stoertebeker and our professional language translators have been working every day for months to finish LSH3-2020. There is still a lot to do for an international/multilingual publication of LSH3-2020. But one thing is certain: we will all play and have fun before Christmas 2020! Love - LSH3 Urmel and Team ![]() (Translated with www.DeepL.com/Translator (free version))
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#6 | |
Admiral
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My question, is a 2 part one, so I hope you can answer it... 1 thing I noted in the LSH3-2015 v15 release, that I noted was the load out for the Type IX-B uboat, was it was incorrect on the total torpedoes load out, in that it only had 21. The loadout total, that I found on researching the Type IX-B, showed a total of 22 torps... so part 1, pertains to the Type IX-B, in the LSH3-2020 version, has that been corrected in the loadout for the Type IX-B.? With regards to the 2nd part, are the uboats in LSH3-2020, skinned to look as they do in the stock skins, or was there revisions made to make use of the skins from the German Uboat compilation, by chance...? Or will that be left to the maker of the compilation, to rework their mod to work with the new (& sadly, last release) of LSH3. I do want to thank you & all those who worked with you, to bring us the v15 LSH3 & this latest LSH3 version... ![]() ![]() ![]() M. M. ![]()
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#7 | |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,368
Downloads: 528
Uploads: 5
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Also, the skins are based on GWX, if my memory serves to be correct. I'll need to look. Though they are not Stock skins, that's for sure. Also, this is for Urmel: Could we get rid of the ugly watermark that appeared on the bottom right corner of the screen when you hid the hud in LSH3-2015? It won't look good for a YouTube thumbnail, lol. EDIT: Mad Mardagain, here's a screenie of the Uboat skins: ![]()
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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#8 |
GWX - KC Crash Test Dummy
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LSH3-Edition-2020 Release Candidate 2 version.
I had a chat with Ariel (Urmel) this morning he gave me permission to post screen shots of the soon to be Released LSH2020 (before Christmas weekend 2020)
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Someone Had to Make the Tea Last edited by blackswan40; 12-03-20 at 07:04 AM. |
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#9 |
Navy Seal
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Wide screen gui 1360 x 768 .... will be a no go for me
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#10 | |
Admiral
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![]() With having LSH3-2020, can you inform please, if the Type IX-B, has the proper load out of torpedoes... which would with the info I could find, be 22 of them. I know that with the v15 version, there was a small overlooked error of them being relegated to 21, the missing torp being of the exterior load out being short 1. While this wasn't a deal breaker, it did make for some unsatisfactory patrols being short that 1 torp. I recall a few times, of having to resort more to deck gunning more often than I would have preferred, to make up for that deficit. A number of times, that I had to leave to return to base, due to running out of not only torps, but deck gun ammo & leaving a ship unsunk. ![]() I assume (& hopefully correctly here...) that the milch cow resupply, has also been fixed too... without having to go back the route of grabbing a mod add in to correct that.? ![]() ![]() I'll take another look at the pics you posted... just in case I missed seeing an answer to that... ![]() M. M. ![]()
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#11 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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