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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Read again what i wrote - there is small chance this time you will understand.
Simple version for you: 1. RA 1.50 was complete except 3d model of charlie. 2. Waiting for Charlie took 3-4 weeks without any info when 3d model will be complete 3. Developer decided to release RA 1.50 as "beta" and add 3d model of Charlie II later (now is simple low poly from vanilla game) Of course every time after releasing new version players discovers some bugs. So list of bugs was created for fix in final version. Its the same as releasing RA 1.XX + patch But waiting for 3d model was much longer than everyone expected - so new feature (torpedo wire lenght) will be added as some kind of "bonus" Clear? Fascinating! What you wanna to do with your tests and missions? |
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#2 | |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
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![]() Quote:
Your first post was perfectly clear. Thank you. I just had 1.49 installed already. What's the link for 1.50? The missions and testing are to understand the sensors and their use better. Since SC, everyone has been modding platform noise and sensors, but you are never really told what that means in precise terms. If I can hold a TA tracker at maximum range on a contact with the TA only 10% deployed, than why should I stream 100%? It is the difference between 1 minute and 10 minutes to be able to call for flank speed.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#3 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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Alright, the deploy/retrieval TA time (TB-29) is not 10 minutes. I did not time it, but it is probably closer 3-4 minutes.
Identical mission with parallel cruise ship at 7KTS. DWX 1.49: Max NB detection 40nmi. Min reliable TA deployment 25% to hold contact (tracker). DW stock: Max NB detection 45nmi. Min reliable TA deployment 50% to hold contact (tracker). That's my data. Given that I was testing in 5nmi increments, they may well be closer than it looks. This is not a bad outcome. Why? For the player, it means missions made for stock DW should be playable in RA. I am happy with your mod. Thank you.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#4 | |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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I doubt because you called it semantic but it definately wasn't semantic :P
But im glad you understood simple version. Easiest way is to use links from my discord channel (click on my signature). Quote:
88 in vanilla 82 in RA 1.49 & 1.50 beta It looks like you did completly useless test for checking compatibility and forgot to check really important values ![]() Btw did you saw cruise ship on open seas running with 7 kts? ![]() |
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#5 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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I am just looking to see if I can use the SCS mission generator, or if I need to create my own. I used to do that previously.
I gave up on sub sims mainly because I don't have time to patrol for days and find nothing. I think it is a result of age and health. Well, I will give a few things a try and see if they are truly useless. Thanks for directing me to the links.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#6 | |
Good Hunting!
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I never go beyond 25-30% deployed. Maybe 10% now with your testing. The only reason to deploy it further is to dip it below a layer or, if you're below a layer in the shadow zone, dip it out of the shadow zone to listen to stuff above the layer.
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#7 | |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
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![]() Quote:
I am happy to find out that I am not a nut case. I am not the best player out there by a long shot, but a software engineer who will test anything I get my hands on. ![]() PS: With further testing, I would say that 10% is too iffy (boundary case). You want to make sure you keep that tracker, since losing it is losing your solution.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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