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Old 11-04-20, 03:28 PM   #1
gap
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Originally Posted by Demon777 View Post
Remind me please, does Seabed mod (which contain Coral reefs, etc.) included in TWOS Dyn.Environment or not?
You are probably asking about the 'Sea Plants' submods. I have no idea whether they were included in TWoS but you can enable any of them (just one) at any moment, in TWoS as in stock game
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Old 11-05-20, 03:45 AM   #2
Demon777
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Originally Posted by gap View Post
You are probably asking about the 'Sea Plants' submods. I have no idea whether they were included in TWoS but you can enable any of them (just one) at any moment, in TWoS as in stock game

yes, but how?

I have TWOS installed, and your Eco-mod v.0.2.1 on top of it. Should I download smth additional ?
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Old 11-05-20, 06:42 AM   #3
gap
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yes, but how?

I have TWOS installed, and your Eco-mod v.0.2.1 on top of it. Should I download smth additional ?
Yes indeed, the mods that you are looking for are part of the Dynamic Environment SH5 v 2.9 package, available at the following link:

https://www.subsim.com/radioroom/dow...o=file&id=3975

They are numbered sequentially from 11.a.I to 11.c.III; lowercase letters indicate the type of "plants": a for kelp forests, b for Posidonia meadows, c for coral reefs; roman numbers indicate texture resolution: I for 512x512 pixels, II for 256x256 and III for 128x128.

Unfortunately I couldn't find a way to implement different ecosystems in different areas of the SH5 world, so you can only use one version of the mod at any time (enabling more than one version will overwrite the same files). Nonetheless, you can switch version at any time. To help you decide which one you should better use depending on your patrol area, I am posting here three maps displaying the global distributions of the featured marine ecosystems:


Kelp forests


Posidonia meadows


Coral reefs
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Old 11-05-20, 08:56 AM   #4
Demon777
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gap,


thanks for such a detailed reply!!
Am I correct than main Dyn.Env mod is already included in TWOS, and I just need to choose one of the additional sub-mods to install over?

And what is the correct sequence in JSGME with regard to your Eco mod? For example, I want Sea Plants - Atlantic Kelp Forests to be installed over TWOS. Should I activate it as the last one, or prior to your Eco mod?
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Old 11-05-20, 09:31 AM   #5
gap
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thanks for such a detailed reply!!
My pleasure mate

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Am I correct than main Dyn.Env mod is already included in TWOS, and I just need to choose one of the additional sub-mods to install over?
Both your assertions above are correct.

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Originally Posted by Demon777 View Post
And what is the correct sequence in JSGME with regard to your Eco mod? For example, I want Sea Plants - Atlantic Kelp Forests to be installed over TWOS. Should I activate it as the last one, or prior to your Eco mod?
The Dynamic Environments Sea Plant modlets only change a couple of textures. They are compatible with any version of the game, with or without TWoS. Usage of the main DynEnv mod is not even required for them to work. Moreover they have no file in common (nor they interact in any other way) with the EcoMod or with any other popular mod that I am aware of, so you are safe to enable/disable them at any moment and in no special order
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