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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I hope Ashikaga won't mind if I I make a little addition to his reply.
SH5's Draw Distance has little to do with the problem described by Der Wolf des Meeres. I make myself clearer. If memory serves, the rendering distance in stock game is 20 km from player's boat. Beyond this radius any unit becomes a simple point on map; the game will still keep track of its position, course and speed, but all other physical properties are cleared so, indeed, neither watch crew nor the player will be able to see/hear/detect anything beyond this fixed limit. TDW's patcher provides an easy way to increase the radius of SH5's 3D world. Watch crew might benefit from it (though other factors like sensor's max range, weather conditions, ambient light, etc. will concur to determine the actual visual detection range). Yet, player's visual is mostly limited by a bunch of other factors graphic, like screen resolution and monitor gamma;I doubt that increasing drawing distance beyond 20 km will make captain's eyes sharper that they currently are (not). |
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#2 |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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