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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 223
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X° M.A.S. Mod for Surface_Mod_v2.0
(Ai_Visual 6,9 KM; Acoustic torpedo range 6 KM - straight run 2 KM) Last edited by itadriver; 10-30-20 at 07:34 PM. |
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#32 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
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How is Surface Mod 2 coming along, I look everyday for any updates of any kind?
Sorry didn't see it was a video at first, just watched it, fantastic work yet again, this is great. Col.
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![]() ![]() Silent and Violent Last edited by Col7777; 10-18-20 at 07:25 AM. |
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#33 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
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I think It will be ready in three weeks
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#34 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 223
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Surface Mod v.2.0
Update links on first post |
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#35 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
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Downloading now, thank you.
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#36 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,354
Downloads: 850
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#37 |
Seaman
![]() Join Date: Oct 2020
Posts: 39
Downloads: 11
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i love this mod! Thank you for your work, is there still work on it? When yes, can u maybe tell us a "roadmap" on what u working right now
i just play this mod now 2 days, first starting in lorient, there was overall neutral ships, now every start there no more ships in the harbor, is that correct or a bug? and is it right that i just encounter warships and BB's? no single one Merchant? sorry for my bad english ![]() Greets. Last edited by MrVlexKati; 11-02-20 at 11:02 AM. |
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#38 |
Gefallen Engel U-666
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MrVlexKati!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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#39 |
Seaman
![]() Join Date: Oct 2020
Posts: 39
Downloads: 11
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Hey, i searched little bit the forum and found this that someone find a fix for loading while on running Patrol, maybe this help u.
![]() https://www.subsim.com/radioroom//sh...157060&page=48 i searched bit more and i found this Topic/thread for that damage model, maybe u want to have a look at it. https://www.subsim.com/radioroom/sho...d.php?t=161336 Sorry if u already have it but iwant just to help. and tbh im very bad making my self this tweaks or fixes... ![]() greets. Last edited by MrVlexKati; 11-03-20 at 07:39 AM. |
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#40 | |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 223
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#41 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 223
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@col777 @anvar @Aktungbby @MrVlexKati Thanks
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#42 |
Commander
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Location: Italia Venezia
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#43 |
Seaman
![]() Join Date: Oct 2020
Posts: 39
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alright.. but can u take a look at the other one when u get the time? With the Damage model? I take a look in and try it myself but im to stupid to understand it (silent 3ditor) and in the zone.cfg, maybe u can tell me where i need to look to editing the for the Bismarck?.
I use the kriegsmarine, i had the single mission on, i take it off and now there are ship. Yes, it would be boring but it would also be a bit of a change if a few more traders or a convoy came right in front of my cannons ![]() Last edited by MrVlexKati; 11-03-20 at 11:10 AM. |
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#44 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 223
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if you tell me what you don't like about the damage model I can be more precise
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#45 | |
Seaman
![]() Join Date: Oct 2020
Posts: 39
Downloads: 11
Uploads: 0
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![]() Quote:
and sometimes when u get a hit from a bb/cruiser. message come : "Men on deck down" and then death screen "warship destroyed" but before that all was 100% hp nothing damaged etc.. i hope you understand what i mean.. greets Last edited by MrVlexKati; 11-04-20 at 11:00 AM. |
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