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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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There are template files around here in Subsim if you want to DIY. (like the link in my signature) They precede Sub Buddy and it is based on them. So you can make a cardboard physical implementation of it. It won't be exactly like the Sub Buddy disks. Sub Buddy is made with it's own twist on it. On the TADS side it uses 2 orders of magnitude per scale (as opposed to 1 order of magnitude) and adds a tangent scale.
I agree that the dark brown relative bearing disk should be rotatable for easier use. With my physical template disk I grab and hold the (white) compass disk with the AOB disk and other pointers clamped together to set ownship course by turning the brown disk underneath.
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My site downloads: https://ricojansen.nl/downloads |
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#2 |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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There's an Android Emulator available for PC called Blue Stacks. It's free and Sub Buddy runs well on it.
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
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#3 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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Calling out to anyone on iOS (initially) if they'd like to volunteer to beta test Sub Buddy 2.0.
As things get closer to release (weeks) we'll be inviting 'droid owners to join in the Beta. If you'd like to join you'll need an iOS device running iOS 12 or better, then please PM me with your Apple ID Email address and I'll add you to our beta testers. New features and suggestions are behind the push for Sub Buddy 2.0, and if we're still missing something you want, please get in touch. Thanks to the sub community. Stay safe out there. Sub Buddy Team. |
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#4 |
Helmsman
![]() Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
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Ya Mean I dont have to do this in my head anymore?...All those years on Subs doing Mental Gym,,,dang all I needed was a smart phone..LOL
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
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#5 |
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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Are the Sub Buddy developers around anymore? I have a small bug which I reported via their contact email and I have yet to receive an acknowledgement.
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) |
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#6 | |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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![]() Quote:
If iOS email me at support@ideasoftware.uk If ‘droid email Dax at support@subbuddyandroid.com We haven’t received any recent support requests this year at all. |
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#7 |
A-ganger
![]() Join Date: Oct 2011
Posts: 74
Downloads: 439
Uploads: 0
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Do you take feature requests or is it bug support only these days?
A few features that I think would be useful are: - Ability to rotate the outer ring on the attack disc side much like is possible on the TDS computer side. - Markings on the TDS log slide rule for common unit conversions (yards, meters, feet, nautical miles, kilometers) much like you would find on an E6B. This would help with mixed unit situations in various naval sims. - The ability to re-scale the torpedo deflection angle scale according to a pre-programmed torpedo speed. Thank you! |
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