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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Oct 2009
Posts: 79
Downloads: 121
Uploads: 0
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Ahoy!
Just started up DW again after many years. I am having a problem with TASM`s and Harpoon`s in that they drop short of target into the sea. They have`nt been shot down and they locked on ok. Any thoughts? |
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#2 |
Ocean Warrior
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Well, I can't read your mind-but I'll try.
![]() Are you playing the stock game or one of the mods? Looking at my tealeaves, I see... I see... its the RA mod and you didn't read the release notes. That final (fifth) waypoint is very important and it MUST be placed on the target location. If I'm wrong, please provide a little more information. ![]() |
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#3 | |
Seaman
![]() Join Date: Aug 2020
Location: Cascadia
Posts: 34
Downloads: 1
Uploads: 0
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#4 |
A-ganger
![]() Join Date: Oct 2009
Posts: 79
Downloads: 121
Uploads: 0
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RA. ok, I`ll look at the waypoints again.
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#5 |
Seaman
![]() Join Date: Nov 2019
Location: Type 091's engine room
Posts: 40
Downloads: 41
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Maybe the "Destruction range" also need a double check?
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#6 |
Planesman
![]() Join Date: Sep 2004
Location: Olympus Mons, Mars
Posts: 184
Downloads: 115
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Dont forget, a ship can still use its guns to shoot down a missile. it happens very fast, especially in RA. to test it out, turn on "show truth" and follow some missiles into their targets.
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#7 |
Seaman
![]() Join Date: Aug 2020
Location: Cascadia
Posts: 34
Downloads: 1
Uploads: 0
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That is true as well. That behavior goes all the way back to 688 which is why I would shoot missiles in pairs but coming in from different bearings.
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