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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
MNW Dev
Join Date: May 2020
Location: Athens, Greece
Posts: 50
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Thanks ![]() This project is not built collectively on one framework(game engine) and that happens on purpose. Various frameworks are used for different purposes (rendering, networking, physics, UI etc.) The current version is using unity for real-time rendering but that is a subject that might change in the versions to come. Yes I agree, the new UE4 terms seem better than the old one. Many external views with realtime action sequences are going to be used. How about that? ![]() ![]()
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#77 |
Grey Wolf
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Modern Naval Warfare Community Manager
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#78 |
Good Hunting!
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Thank you for posting it here! Isn't this awesome? So excited for it!
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#79 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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#80 | |
Good Hunting!
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![]() They are definitely going to try for MacOS support and are planning for station displays on mobile devices and a web app!
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#81 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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#82 |
Loader
![]() Join Date: Mar 2001
Posts: 84
Downloads: 66
Uploads: 3
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Its a good concept...voice acting needs work though.You gotta get that right.
I'm excited for this title,but more for the Akula...can you show some of that?or is it still too early? Just a suggestion but I would like to see a more thematic control interface...looks too bland(the ones that take you to the control stations,not the stations themselves) |
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#83 | ||
MNW Dev
Join Date: May 2020
Location: Athens, Greece
Posts: 50
Downloads: 0
Uploads: 0
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Glad you liked it... Everything you hear and see is just a proof of concept. You are right voice acting is not going to be this. The Akula will follow as a DLC. Yes the UI will be more thematic you can count on that. ![]()
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#84 |
Loader
![]() Join Date: Mar 2001
Posts: 84
Downloads: 66
Uploads: 3
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I really hope the dlc will be available upon release...
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#85 | |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
Uploads: 0
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I've watched FPShazly play DW in MP and after the headaches are sorted, it's still an amazing experience. Certainly something to keep us entertained until MNW is released. |
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#86 |
Grey Wolf
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The planned stations (from the discord channel):
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Modern Naval Warfare Community Manager
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#87 |
Lieutenant
![]() Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
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What? No Sail/Bridge station!?
I want to smell the ocean and get some vitamin D!
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#88 |
Neptune's daughter
![]() Join Date: Apr 2007
Posts: 325
Downloads: 164
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#89 |
Born to Run Silent
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Why not both?
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#90 |
Swabbie
![]() Join Date: Oct 2018
Posts: 13
Downloads: 93
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Since we are at the time of drones, that can even stay in the air for a very long time, and have sensors of various types, I can see a modern submarine having a drone that can be launched and go to the surface and then take off to reach a high altitude to do areal recon, and also one that can run quiet and go ahead of the submarine to survey mine fields and map them or the sea route, and or search for submarines without giving away the mothers subs location, is there one mod of this nature some one can make????
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Tags |
dangerous waters, modern naval, modern sub |
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