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Old 10-23-20, 05:16 PM   #5
KungPao
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Join Date: Nov 2019
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Quote:
Originally Posted by Ghost Dog View Post
1. If you know your opponent is likely to have a Shkval: Russian sub or Iran Kilo. if youre within 10 kyds, after you fire on him assume he will counterfire a Shkval down your bearing. So, immediately turn 90 degrees from his bearing and accelerate to 14 or 15 kts. listen down his bearing for the Shkval sound or just wait for TIW alert. Then you can accelerate to full or flank and change depth dramatically if possible.

*when I start to figure its getting close to boogaloo time, I sometimes reel-in my towed array so I dont break it if I really need to do some dancing. I can always toss it out again later.
That's an important lesson I learned recently. Always prepare for the worst case scenario , and think ten steps ahead.

Yes, keep a vertical course of his bearing and keep a relatively high speed should do the trick. The key is to move away from predicted impact point (from Shkval shooter's perspective) . Vertical course increase the bearing rate change, and increase the Shkval's angle in a lead chase, high speed reduce the time needed for the turning and change the course. But I do feel for the American sub, I would just keep the same course and increase to full/flank speed, their turning rate is not so good. for Russian Sub turning 180 degree could be a good option.
I also feel that changing depth doesn't help here? Because changing depth will reduce the distance traveled on horizontal plane. In DW, the Shkval's MAD fuse and warhead don't care the depth difference

If it is a game with RA mod, The AI Sub seems very trigger happy, they would counter fire as soon as they pickup first TIW warning.
Manually control the Torp attacks from a different direction won't fool the AI, they seems to able to ID my bearing at the first sight of trouble. However, this tactic can still be helpful, because the torp's sound won't mix up with any sound coming from the target.

Anyway, if you are 5nm-7nm away, following the procedure above should make you defeat Shkval easily. But the tricky part is 3-4nm away. I guess we will need some luck in this situation. (And many times you won't pick up Kilo's signal until it is 3nm away.

What I found interesting is if I am very close to the target ( let's say 1-2nm ) and AI Sub's heading has large angle difference with my bearing, many of the AI fired Shkval will miss me totally even if I sit there do nothing.
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