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Old 10-21-20, 02:09 AM   #5
Gray Lensman
Frogman
 
Join Date: Feb 2007
Location: USA
Posts: 308
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At the moment, I'm using FOTRS because of its huge increased content and graphics, BUT with the TMO torpedo_us.sim file for duds replacing the FOTRS file. and I'm also experimenting with BubbleHead1980's modified depth charge files replacing the FOTRS DepthCharges.sim and DepthCharges.zon files.

TMO's depth charges were just too unrealistically deadly especially in combination with the way the sim utilizes the Jap escorts sonar which is always on (whether you hear it or not), which brings me to the following:

There's another old MOD, that I'm using though kinda clutsy to use since what it accomplishes can't be done thru JSGME, but works good, that mitigates this (always on) characteristic, by setting the Jap sonar range to just 1 yard UNTIL your sub is detected by other means, explosioin, visual, sound, wake, or otherwise, then it resets the Jap sonar BACK to it's original value and then hold on to your rear at that point. LOL. This does allow closer penetration of convoys before detection much like historical behavior. Only thing needed to add to this is a visibility mod for easier night time surface penetration in low light conditions.
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Member since February 2007

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since)

Last edited by Gray Lensman; 10-21-20 at 03:04 AM.
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