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#1 |
Admiral
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As I know of it.. SH3, as well as the follow ups to it.. are hard wired aka hard coded, that after so much damage is accrued, that the crew can do nothing to repair that damages... as I understand it.
It may be that you can see if you can make it back to base & end patrol. This should allow for the docks to affect repairs & make your sub sea worthy yet again & then be able to put to sea once more... hopefully. Or it could be that you are unable to reach home port to do so... thereby having to abandon ship or lose the ship completely.. in this case, if you don't have an abandon ship mod added in... then inevitably, the end result would be the loss of the career then. I do know that there was an addition to h.sie that allowed for it to be set to abandon ship. Can't recall what the process was, right off.. but do remember that stiebler & rubini... 2 subsimmer's... worked on doing a mod just for that purpose. Again... from what I know of, stiebler did finish theirs... as for rubini's... no idea if they ever did finalize their mod idea. Info on stiebler's mod, can be found here: https://www.subsim.com/radioroom/sho...d.php?t=184951 Info on rubini's, can be found here: https://www.subsim.com/radioroom/sho...d.php?t=196978 Hope this info helps... M. M. ![]()
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#2 |
Sonar Guy
![]() Join Date: Feb 2014
Location: No Longer On A Big Grey Floaty Thing
Posts: 395
Downloads: 116
Uploads: 0
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I thought that may have been the issue, but in testing various types of damage over various boats, but the results are the same; whether a couple of loose pipes from a stray depth charge or a gaping hole from a corvettes little pop gun, I cannot seem to repair any damage the boat takes.
While I must say it has made it quite the experience, learning how to maneuver perfectly and avoid detection, I know I'll eventually make a mistake, and making one such as diving when I should ascend to avoid a stuck of depth charges should not, I feel, immediately result in my boat sinking from the plumbing back aft being knocked out of joint. I'll look into the mods and see if they might help, though. At this point, it's worth a shot.
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"That flag and I are twins, born in the same hour from the same womb of destiny. We cannot be parted in life or in death; so long as we float, we shall float together." As much as I dislike it sometimes, I'm a tin can sailor, through and through. |
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#3 |
Ocean Warrior
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One major problem with Stiebler's surrender patch is that it requires the radio to be operable and having the radio destroyed is not uncommon in serious damage situations.
If the radio is destroyed, the surrender option can't work. However, SH3 Commander also has a surrender function that requires nothing else to work other than installing the program.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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