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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1966 | |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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IIRC the only functional difference between the Gato and Balao is that the latter has an increased test depth. Not sure whether that's reflected in the game.
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Windows 10 Pro (x64) |
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#1967 |
Commander
Join Date: Sep 2020
Location: Oregon, USA
Posts: 58
Downloads: 83
Uploads: 0
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I feel very sheepish
![]() Thank you for your guidance. Great mod. Thank you Now to see if I can get Titan's conning tower to show up ![]() Comder |
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#1968 | ||
CTD - it's not just a job
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If you fellows Save each time you come in, and are offered a new boat a couple-three patrols later, if you would, give it another go, noting the date, and see what happens. You really should not be having issues with a new Balao in July of 1943 at Midway... Quote:
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"...and bollocks to the naysayers" - Jimbuna |
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#1969 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,368
Downloads: 528
Uploads: 5
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SH4 TMO does not hit the spots like FotRSU does.
I am back at it again, with FotRSU. I am excited for what is in store for me now. ![]() I just pray that my SH4 game doesn't screw me over this time!!! ![]()
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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#1970 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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It must be, because I have changed the values in the last Save File, and in the first folder just below the last save. I'm going to remove the Officers Country mods and try again.
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#1971 | |
Silent Hunter
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let's see what happens when you remove the mod. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1972 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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I'm going to forget the whole thing and live with what I get. But thanks for your help and time. ![]()
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#1973 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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The next time I see one I will carefully note date, time, location, my boat type, from where I sailed, and my patrol orders. Will you need any other information? Mod List? ![]()
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#1974 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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Missing deck gun on upgrade Balao is super consistent. Guarantee I'll get the same result if I load an earlier save and try again.
Haven't tried starting a new career in late enough 1943 to have a Balao. Bet you if I do it will have a deck gun. Suspect the problem is with upgrade in a going career. I'll try it.
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Windows 10 Pro (x64) |
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#1975 |
CTD - it's not just a job
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Balao with a new career in Jan 1944, no problem, you get a 5" .25cal deck gun. Start with the Test Career I have in September 1943, and have the same thing... I'll do more tests this evening for an upgrade during a career. If you start a new career in January 1944 WH4K, with a Balao, let me know if you do, or do not have a deck, and which end of the boat it is on.
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"...and bollocks to the naysayers" - Jimbuna |
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#1976 |
Navy Seal
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May have asked this before and if did, forgive me.
Has it been attempted to make the AA guns act as deck guns? I would be willing to sacrifice crew manned AA guns if they would fire them at ships instead since it cant be both(why the devs didnt make them multi purpose, who knows) . Or is this hard coded? Fleetboats rarely used their AA guns on aircraft, used them shoot up surface craft, would really add to the sim if could order the deck gun plus 40 and 20 MM target surface vessels together. |
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#1977 | |
Ocean Warrior
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![]() Feb 4 1943 upgraded my Gato to a balao and there isn't a deck gun anywhere, not only that cock up Mr beanie but the game transferred me down to bleeding Brisbane as well, I didn't want to go down to that snake infested country, I had to reload a save just before I got back to Midway. Ships are sinking in wind 15 as well, 1 sunk before I could identify it and a subchaser burst into flame and sank before I could give it a torpedo. The next day its still wind 15 and two small split merchants came into view and both of them were aflame as well, a torpedo each sent them to davy jones locker. Later that same day and still the same weather and two large split merchants came into view, there was nothing wrong with either of them. I wonder if its a size thing, 2 small split merchants and a subchaser, hmmmmm, all this happened around 70 miles NE of Formosa.
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#1978 | |
Silent Hunter
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the launchers are defined as deck guns so they AI will fire them at a player. i asked this same question of a modder two-three years ago and he replied but i could never make it work. i'll see if i can find the post and send it to you. i would also like to use my small weapons vs ships, especially the 40mm vs locals....when they get in the way of regular attacks on ships. bloody nuisance. ![]() Hey PB, who was (is) the resource that showed you how to get DD's to fire torpedoes at player subs? didn't that process include making the torpedo launchers act like guns to enable AI firing? ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 10-07-20 at 06:21 PM. |
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#1979 | |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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Something about being awarded a Balao upgrade in mid-1943 seems to be wacky.
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Windows 10 Pro (x64) |
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#1980 | ||||
CTD - it's not just a job
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![]() The size of the ship does matter - at least, in this case. Make them too sea-worthy, and they won't sink with 3 torpedoes. Kind of stuck with the "damage" system of the game. If the devs would have released some form of "documentation" on collision detection or the damage system (or ~anything~) for modding, it would be easier to set things... but we do know, from example, that the stock game, which we do attempt to emulate usually, also has its own "issues" that should not be copied, such as September 31... ![]() Quote:
*Note: The AI Torpedo idea has been hashed around by the likes of DarkFish, jhapprich, Sergbuto, and polyfiller, among others, with all ideas combined by CapnScurvy and s7rikeback to make a fully-functional "device". The "range" of the launch is shortened in FotRSU, both of necessity for accuracy, but also to minimize the complete annihilation of all vessels afloat and submerged...Experiment with different gun types... The game does seem to have the different "types" hard-coded as to their function. The IJN put AA shells in the main guns of the Yamato, which were ~huge~ flak bursts, but they did tear-up the barrel linings, so any gun could be used for anything, except the guns of SH4... I imagine that the reasoning behind it is for practicality with the game, in that you would NOT want the main guns to shoot at airplanes, because what happens when you encounter an enemy task force?... Quote:
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"...and bollocks to the naysayers" - Jimbuna |
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