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Old 10-02-20, 04:00 PM   #1
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Hello everyone! Here is a short video showing some progress on the new water asset we are working on. The next step will be adding foam and wakes.

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Old 10-02-20, 05:40 PM   #2
blackswan40
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Hi Usurpator Oscar and Einar Onkel Neal do this mean we are getting a gods eye mode view for Wolfpack or am i jumping the gun a tad
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Old 10-02-20, 06:58 PM   #3
Onkel Neal
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Haha , no. You will only get a sailor's-eye view from us. But it will be a damned fine view.

What the devs did not mention, Oscar took a lot of time to get a really authentic transparency scheme, where the water is more transparent from a higher angle, such as above, and more translucent from a more acute angle. We've all seen naval games where the water seems clear and transparent around the ship regardless of the viewing angle, right? He's found a way to manage that more realistically.

Completing the new water asset, all inhouse so it is designed for the game, is a big step and will clear the road for the next roadmap items.

There will be further refinements on the wave crests and contours, as well as the long-awaited foam/spray/wakes.
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Old 10-03-20, 07:36 AM   #4
PL_Andrev
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Quote:
Originally Posted by Usurpator View Post
Hello everyone! Here is a short video showing some progress on the new water asset we are working on.
Lol, it looking great!


But wait a moment... after few times of watching this video it looks for me like plastic model on heavy waves.


Have you implemented inertia forces in your model?
Inertia is a "resistance" of massive object to change its position.
And I'm quite sure the uboat has a mass.


Not sure but for uboat on big waves there is momentum of inertia (forcing to rotate uboat of X, Y, Z axis) too and maybe is should be implemented.
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Old 10-03-20, 10:12 AM   #5
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I cannot wait to navigate these waves! (much better in a close night :P)

However take your time!
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Old 10-09-20, 12:20 PM   #6
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Hello everyone! This week we have been working on adding foam and wakes to the new water asset.
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Old 10-23-20, 03:50 PM   #7
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Hello everyone!
This week we've done more work on the wake and foam simulation.
This is a debug screenshot of the simulation at it's current state.
The green channel is velocity, red is positive wave height,
and blue is negative height offsets.

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Old 10-30-20, 01:43 PM   #8
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Hello everyone!
This week we have continued working on the wake simulation.
Here are some work-in-progress screenshots.
Next week we will start adding foam, particles and other effects.







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Old 11-06-20, 01:06 PM   #9
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This week we have added water/particle interaction
to the wave deformation system. The particles in
the video are placeholders.
If you have questions regarding the project, we're doing a Q&A on Discord November 10:th 10-18 GMT.

https://discord.gg/ZwEymD5


Last edited by Usurpator; 11-06-20 at 01:23 PM.
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