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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
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Hello everyone! Here is a short video showing some progress on the new water asset we are working on. The next step will be adding foam and wakes.
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#2 |
GWX - KC Crash Test Dummy
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Hi Usurpator Oscar and Einar Onkel Neal do this mean we are getting a gods eye mode view for Wolfpack or am i jumping the gun a tad
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#3 |
Born to Run Silent
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Haha , no. You will only get a sailor's-eye view from us. But it will be a damned fine view.
What the devs did not mention, Oscar took a lot of time to get a really authentic transparency scheme, where the water is more transparent from a higher angle, such as above, and more translucent from a more acute angle. We've all seen naval games where the water seems clear and transparent around the ship regardless of the viewing angle, right? He's found a way to manage that more realistically. Completing the new water asset, all inhouse so it is designed for the game, is a big step and will clear the road for the next roadmap items. There will be further refinements on the wave crests and contours, as well as the long-awaited foam/spray/wakes. ![]() |
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#4 | |
Grey Wolf
![]() Join Date: Feb 2009
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![]() But wait a moment... after few times of watching this video it looks for me like plastic model on heavy waves. ![]() Have you implemented inertia forces in your model? Inertia is a "resistance" of massive object to change its position. And I'm quite sure the uboat has a mass. ![]() Not sure but for uboat on big waves there is momentum of inertia (forcing to rotate uboat of X, Y, Z axis) too and maybe is should be implemented.
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#5 |
Machinist's Mate
![]() Join Date: Jun 2016
Posts: 130
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I cannot wait to navigate these waves! (much better in a close night :P)
However take your time! |
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#6 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone! This week we have been working on adding foam and wakes to the new water asset.
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#7 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
This week we've done more work on the wake and foam simulation. This is a debug screenshot of the simulation at it's current state. The green channel is velocity, red is positive wave height, and blue is negative height offsets. ![]() |
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#8 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
This week we have continued working on the wake simulation. Here are some work-in-progress screenshots. Next week we will start adding foam, particles and other effects. ![]() ![]() ![]() ![]() |
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#9 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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This week we have added water/particle interaction
to the wave deformation system. The particles in the video are placeholders. If you have questions regarding the project, we're doing a Q&A on Discord November 10:th 10-18 GMT. https://discord.gg/ZwEymD5 Last edited by Usurpator; 11-06-20 at 01:23 PM. |
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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