SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-20-06, 06:51 AM   #11
U-Bones
Grey Wolf
 
Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
Default

Ships sink in GW in stead of simply blowing up. This behavior is from the NYGM 1.x Ship Damage mod.

Be more patient.
If you lose patience, consider another torpedo.
Additional torpedos should target a different section of the ship.
Deck gun crews should target the waterline.

If you give it a chance, and know that a little uncertainty is expected, I think you will find it more satisfying.

Edit: There are a couple circumstances where a ship will blow up, but I will leave that for you to discover.
U-Bones is offline  
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:00 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.