![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Planesman
![]() Join Date: Aug 2005
Posts: 186
Downloads: 51
Uploads: 0
|
![]() Quote:
Thank you very much. Count me in! |
|
![]() |
![]() |
![]() |
#2 |
Loader
![]() Join Date: Feb 2014
Location: Cancun, Mexico
Posts: 89
Downloads: 26
Uploads: 0
|
![]()
The pics and render looks amazing! good job guys!
|
![]() |
![]() |
![]() |
#3 |
Planesman
![]() Join Date: Aug 2005
Posts: 186
Downloads: 51
Uploads: 0
|
![]()
How are you guys going to implement the sonar modeling?
Have you thought about using new technologies like ray tracing? http://liu.diva-portal.org/smash/get...FULLTEXT01.pdf Or perhaps open source underwater acoustics models. I remember studying a paper on this a few years ago. Edit: https://oalib-acoustics.org/Rays/USM...frontpage.html |
![]() |
![]() |
![]() |
#4 | |
Loader
![]() Join Date: Feb 2014
Location: Cancun, Mexico
Posts: 89
Downloads: 26
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#5 | ||
MNW Dev
Join Date: May 2020
Location: Athens, Greece
Posts: 50
Downloads: 0
Uploads: 0
|
![]() This is under consideration with the idea that the external view of the opponent will only show the predicted position and not the real one... and that on lower realism setting. Thank you very much! Quote:
As we have stated in the past, sound propagation is one of the most demanding features on this project. We've seen this library that is using one ray-tracing algorithm and although it is written in C++, we have serious doubts about it's performance since in our situation we are dealing with many real-time factors. For the same matter we are investigating two roads one of the two is ray-tracing but powered by the GPU. But please keep in mind that the point on a good simulator is an authentic feeling and result and not just an interesting technology behind it. We walk carefully on this matter. Quote:
Of course we have watched all of his videos, he is doing a very interesting job and when things will become a little more clear on how this project will actually progress we are aiming to get in contact with him. ![]()
__________________
SV1QZN - 73 |
||
![]() |
![]() |
![]() |
#6 |
Loader
![]() Join Date: Mar 2001
Posts: 84
Downloads: 66
Uploads: 3
|
![]()
This needs clarification, I'm thinking in terms of what you would see in Dangerous Waters or DCS. It's more of a cinemagraphic context.similar to what we see in the Silent Hunter series not the Tactical in cold Waters.People like to admire their own ship or look at the enemy vessel.I think you understand what I'm talking about.A weapon to target view is the money shot in sim's as well.The external view in Cold Waters is greatly appreciated for ambiance(I use the muddy water mod so its not a tactical crutch)
|
![]() |
![]() |
![]() |
#7 | |
MNW Dev
Join Date: May 2020
Location: Athens, Greece
Posts: 50
Downloads: 0
Uploads: 0
|
![]() Quote:
Well we have some features regarding the ambience and movie like tecno-thriller feeling that trust me it will make you very happy ![]() And I am not talking about the screenshots that follow. They are just a small development gift. Reality... ![]() ... MNW ![]()
__________________
SV1QZN - 73 |
|
![]() |
![]() |
![]() |
Tags |
dangerous waters, modern naval, modern sub |
|
|