![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Engineer
![]() Join Date: Apr 2005
Posts: 206
Downloads: 0
Uploads: 0
|
![]()
Hi guys!
rowi58 in the german UBI Forum postet something interresting. He found a way to make Ships looking like they are heavy loaded or unloaded by changing their height in the mis files. On this way u could simulate a tnanker which is running back to USA, without Loaded Oil... ![]() It is very easy to built that in: Here the his Text: zum richtigen Schiffsverkehr gehören auch entladene, leere Frachtschiffe. Mit einem einfachen Trick, ohne neue Schiffstypen, kann man das leicht realisieren. Einfach den Wert "Height=0.000000" ändern auf z.B. "Height=5.000000" (unter "Unit properties" in den *.mis-Dateien). Geht mit einem normalem Editor oder mit dem MissionEditor von SH3. Dabei sollte die Höhe aber nicht mehr als 2/3 des Tiefgangs betragen, sonst sieht es recht merkwürdig aus. Bei den beiden T3-Tankern habe ich die Höhe auf 5 m festgelegt. Der andere Weg, die "Tieferlegung", geht natürlich auch. Dadurch wirkt der Frachter besonders schwer beladen bis überladen. Bei beiden Varianten gilt: U-Boot-Kommandanten aufpassen mit der Magnetzündung - Tiefgang ist verändert! Da man das für jedes einzelne Schiff einstellen kann, hat man qausi unendlich viele Variationsmöglichkeiten - in einem Konvoi, im Hafen, als Einzelfahrer. Vor allem kann man damit leerfahrende Rückkonvois von England nach Amerika basteln! Gruß rowi58 And here the english translation by me: Just change the Height factor in the responsible *mis files under "Unit Properties" "Height=0.000000" for example (tanker on the Screen above) to "Height=5.000000" So the Ship will be 5 meter higher then original. The same way u can make it deeper. On that way u could simulate a Konvoy with different loadings on his Ships, some higher and som deeper Bows..... Maybe interresting for someone.... Greetings Sale |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() |
![]()
This is EXCELLENT. I already knew you could do this another way, but the method would have applied to all units in all convoys - not good.
Now we can simulate outward-bound convoys much more accurately than we could in the past. |
![]() |
![]() |
![]() |
#3 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]()
Amazing and so simple
![]() The depth in gameplay will be soooo much deeper by this simple change, just amazing. |
![]() |
![]() |
![]() |
#4 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
|
![]()
We had given up on the idea of having different drafts for ships as the MB size was so large and it had side effects like many different entries of the same ship in the manual.
I can hardly wait to put this into the NYGM Campaign. |
![]() |
![]() |
![]() |
#5 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
|
![]()
WOW, nice find! Thanks FLB!
![]() |
![]() |
![]() |
![]() |
#6 | |
Navy Seal
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#7 |
Electrician's Mate
![]() Join Date: Apr 2005
Location: Aachen, Germany
Posts: 133
Downloads: 0
Uploads: 0
|
![]()
That would really be more immersive ehm I mean it will get more in depth
![]() Just some amateur considering: Any sense in randomizing this values? I´ve seen a lot topics about randomisation and SH3 commander - any chance? |
![]() |
![]() |
![]() |
#8 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
SH3Cmdr will support randomisation of the value(s) in question (although the additions to "Randomised events.cfg" would need to be mod specific to cater for the different .mis files floating around). Whether it's a good idea...I've leave that up to others to decide...
Last edited by JScones; 06-20-06 at 03:01 AM. |
![]() |
![]() |
![]() |
#9 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
|
![]()
Very nice!!!
I guess this effect must be taken care of when measuring the distance for a manual torpedo solution. Right? :hmm: Interessting. Cheers, LGN1 |
![]() |
![]() |
![]() |
#10 |
Fuel Supplier
|
![]()
The loading method described above for merchant ships cannot work, except in special circumstances, described below.
The "Height Factor" is found for individual units ONLY in the campaign_scr.mis file. On checking, the ONLY tankers in the campaign_SCR.mis file are German tankers used in various operations. For the campaign_RND.mis file (which has all the convoys), the "Height Factor" affects the whole group. Thus loading depths for individual units cannot be set. If the entire convoy is "deep loaded" by 5 metres, many of the escorts would sink! It is, however, true, that loading depths can be set for individual ships running singly in the _RND.mis file. But the idea that convoys returning empty to the USA from Britain can be "shallow-loaded" for each unit is mistaken. To alter individual lone ships, and not the convoys, seems to me to be devoid of any purpose. Stiebler. |
![]() |
![]() |
![]() |
#11 |
Helmsman
![]() Join Date: Jul 2005
Posts: 103
Downloads: 0
Uploads: 0
|
![]()
While it seems to be true that one can only edit lone running ships in this fashion, there is a little additional info in that German description that wasn't translated yet. Most of all that you don't always use 5m as a value. Here the complete translation:
A really realistic naval traffic includes unloaded, empty cargo ships. One can do that with a simple trick and without new ship types. Just changing the value "Height=0.000000" to e.g. "Height=5.000000" (in "Unit properties" in the *.mis files). Hat is possible with any normal editor or the mission editor that comes with SH3. But the height should never be more than two thirds of a ship's draft or it will look very funny. For these two T3 tankers I set the height to 5 meters. The other way around, the setting deeper, is of course possible as well. By doing that the ship looks very heavily loaded or overloaded. For both variants: beware u-boat commanders if using the magnetic pistol. Draft is changed! Since one can change this for every single ship, one has virtually unlimited variants - in a convoy, in a harbor, as a single runner. One could also simulate empty convoys traveling back from the UK to the US. |
![]() |
![]() |
![]() |
#12 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
|
![]()
So, did anybody figure out whether this could be made to work in any reasonably acceptable way for convoys?
Even if the setting has to be the same for every ship in any given convoy as seems to be indicated above, making all the "outbound"/empty convoys even 1.5m higher and "inbound"/fully-laden convoys maybe 1.5 or 2m lower would still seem likely to make a discernable difference (3-3.5m swing from empty to full), and maybe the escorts wouldn't sink if they were only that much lower than normal. Even if this could only be done with single/unescorted ships, there's a fair amount of unescorted tanker traffic (at least in the Drumbeat period) that would be cool to see this effect in action on. This would be so cool if it would work. ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#13 |
Helmsman
![]() Join Date: Jul 2005
Posts: 103
Downloads: 0
Uploads: 0
|
![]()
Well, for single ships I see no reason why it shouldn't work. He tried it out himself. The only problems seemed to be if it can be made for convoys, but single ships should be no problem at all, except for balancing the amount so the ships don't sink in heavy weather, but he already gave a rule of the thumb on how many meters one should enter there.
|
![]() |
![]() |
![]() |
|
|