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Old 08-20-20, 10:44 PM   #1
ETR3(SS)
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Originally Posted by KaleunMarco View Post
ok...i have been simmering/seething on this damn issue, so i re-loaded the savegame from this mission and began noodling (PB term).

i found that i AM able to view the boat's exterior while underwater. it took some non-intuitive click-and-drag movements, and i doubt that i could repeat it, but i was able to some a couple of pretty good looks at the exterior of the forward section.
as you can see there is no visible damage, unlike the 4 inch deck gun which was also damaged and repaired and is working but droops downward when not in use. i also noticed for the first time what my lookouts who were injured and repaired also droop on a regular cycle.

as you can see, no noticeable damage.

Port side


Starboard side


Results of attempting to fire tubes on each side.


Status of equipment
Can't quite say there's no noticeable damage as I can't see any of the shutter doors port or starboard. The muzzle doors are visible, but they're not linked to the damage zones.
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Old 08-21-20, 08:26 AM   #2
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Can't quite say there's no noticeable damage as I can't see any of the shutter doors port or starboard. The muzzle doors are visible, but they're not linked to the damage zones.
can't quite visualize shutter door vs muzzle door.
i lifted this from a wiki.
i realize that some systems used compressed air to eject the weapon vs water but the general idea is still common to torpedo tube systems.
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Old 08-21-20, 06:50 PM   #3
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Shutter doors are a fairing to reduce drag and streamline the hull form when not in the process of launching torpedoes. The round door visible in your screenshot is the muzzle door. My internet is crappy right now so I can't upload a screenshot anywhere. But if you start a new mission and use the external camera you can see the shutter door open before the muzzle door when you order a tube opened.
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Old 08-21-20, 10:54 PM   #4
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Shutter doors are a fairing to reduce drag and streamline the hull form when not in the process of launching torpedoes. The round door visible in your screenshot is the muzzle door. My internet is crappy right now so I can't upload a screenshot anywhere. But if you start a new mission and use the external camera you can see the shutter door open before the muzzle door when you order a tube opened.
so the shutters are the outer doors and the muzzle door are an inner door?
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Old 08-21-20, 10:58 PM   #5
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so the shutters are the outer doors and the muzzle door are an inner door?
External to the pressure hull, yes. Reference this USN Manual: https://maritime.org/doc/fleetsub/tubes/chap3.htm
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Old 08-22-20, 02:09 AM   #6
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@Marco.

To get the rotation back on the camera, I had that a while ago and asked on here so I found it out myself.

On the stock game go to Data/Library. Scroll down to the Camera file and copy it.
In the game you are playing if you look in the Data/Library you will see the camera file is something like 41 or 42kb, the stock one is 32kb.

Delete the the 42kb file and paste in the 32kb file and all with be well.

This also works in SH3 as well.

Col.
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Old 08-22-20, 10:20 AM   #7
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@Marco.

To get the rotation back on the camera, I had that a while ago and asked on here so I found it out myself.

On the stock game go to Data/Library. Scroll down to the Camera file and copy it.
In the game you are playing if you look in the Data/Library you will see the camera file is something like 41 or 42kb, the stock one is 32kb.

Delete the the 42kb file and paste in the 32kb file and all with be well.

This also works in SH3 as well.

Col.
thank you for that but i cannot do that due to other changes in Camera.Dat from the mod-set I am using.

it would be instructive to know which parameters within Camera.dat control the external camera. i have inspected Camera.dat and compared the TMO-version to the Stock-version and i cannot see the big difference in values. therefore, the critical value(s) must be subtle...or somewhere else.
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Old 08-22-20, 10:41 AM   #8
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Can't quite say there's no noticeable damage as I can't see any of the shutter doors port or starboard. The muzzle doors are visible, but they're not linked to the damage zones.
after further review, you are correct: the shutters door condition/performance and the muzzle door condition/performance are linked.
Damaged Boat Exterior. Shutter doors are not visible. Muzzle doors will not move when activated (Q-key).


Repaired Boat in-port. Shutter doors are visible. Muzzle doors move when activated.


now that i know what to look for, i agree with you that either the shutter doors or the muzzle doors were destroyed and took the "other" door with it.
thank you for your help in understanding what SH4 does in this situation!
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Old 08-22-20, 12:22 PM   #9
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Now, if there was just a way to have that show on the Damage screen... It would have to be "muzzle door" or "shutter door", but a muzzle door / shutter door combined into an "External Torpedo Tubes Door(s) Damaged"...
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Old 08-22-20, 01:31 PM   #10
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Now, if there was just a way to have that show on the Damage screen... It would have to be "muzzle door" or "shutter door", but a muzzle door / shutter door combined into an "External Torpedo Tubes Door(s) Damaged"...
ok....so what does it take to get a "part" listed on the Damage screen?
clearly, mod can affect it because i have seen the Ice Cream Machine appear and that was not a part in Stock.
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Old 08-23-20, 04:10 PM   #11
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ok....so what does it take to get a "part" listed on the Damage screen?
clearly, mod can affect it because i have seen the Ice Cream Machine appear and that was not a part in Stock.
The ice cream machine was in stock, but hidden in a way.
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Old 08-23-20, 04:51 PM   #12
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Now, if there was just a way to have that show on the Damage screen... It would have to be "muzzle door" or "shutter door", but a muzzle door / shutter door combined into an "External Torpedo Tubes Door(s) Damaged"...
IRL they should be linked together such that opening the muzzle door also opens the shutter door at the same time. I'll fiddle around with the game and see what kind of results I can get from it.
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Old 08-23-20, 05:38 PM   #13
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IRL they should be linked together such that opening the muzzle door also opens the shutter door at the same time. I'll fiddle around with the game and see what kind of results I can get from it.
sounds great.

do you know how to make a piece equipment appear on the damage screen?
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Old 08-23-20, 06:39 PM   #14
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sounds great.

do you know how to make a piece equipment appear on the damage screen?
Yes, I've done it on my nuc sub mods.
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Old 08-24-20, 09:56 AM   #15
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Yes, I've done it on my nuc sub mods.
great.
can you share how you did it here or send me a PM with the instructions?
please.
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