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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gefallen Engel U-666
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Azazael1!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#2 |
Born to Run Silent
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Hi Azazael1, welcome to Subsim and thanks for the first post.
How far have you gotten in the tutorial? cheers Neal
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#3 |
Nub
![]() Join Date: Aug 2020
Posts: 2
Downloads: 0
Uploads: 0
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Errm there’s a tutorial ?
No I just jumped straight in after watching the 5 videos by “Lite_ly Salted” that helped a lot. Especially with advanced crew management bits like what’s the food do & why do I need to equip a helmet whilst on deck. Remember the mess of SH3 crew fatigue ? UBOAT seem to be trying to make that much more realistic. Mostly if you have played any of the Silent Hunter games then every thing is fairly logical. Using the TDC mod really teaches you to identify the ship before firing, because distance is a function of the targets mast height (wrong mast hight = wrong distance to target). The split prism on the periscope allows you to asses target speed, distance and angle on the bow, much better than allowing the captain just telling you the answer in easy mode. As I said as its in pre release I think the developers have made it relatively easy to play, with the ultimate intension of moving towards a more full on sim. Many of the MODS in the steam workshop are turning it into all the things we liked about a fully modded SH3 game. I believe it’s a race between the Devs making it into a super SH3 game and the Mod community doing it for them. So far mods started in Nov 2019 and there are so far 129 of them and the games in pre-release! I would like to see a more challenging escorts but I have only just started the game (keep restarting to add mods) so maybe its “Happy time” and the Brits are asleep and the Yanks are not even in the war yet. I am really pleased I purchased it |
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#4 |
Bilge Rat
![]() Join Date: Aug 2020
Location: Salmon Arm, BC, Canada
Posts: 1
Downloads: 5
Uploads: 0
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One thing I would like to add, is that the updates are a bit infrequent at the moment. The last one released was the B127 Hotfix 4, which was released on June 18. I am pretty sure the crew making it is not very large, which makes sense of why they aren't putting out much in terms of game changing content.
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#5 |
Gefallen Engel U-666
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Copper_Rooster!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#6 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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The Devs have a road map, i belive right now they are working on overhauling the games map/ grid system and plotting tools amongst other things.
I wouldnt say its more 'arcade' than SH3, its just different, Uboat focuses on crew managment, Sh3 focuses on Combat. Both have varying degrees of arcadeyness and simulation. e.g SH3 give you full TDC out the box, Uboat needs a mod. Uboat gives you manual control over things like food supplies, compass and air compressors, where SH3 does not. so there is no really simple or crude way to compare them with such different styles of gameplay. |
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#7 |
Seaman
![]() Join Date: Apr 2005
Location: deep space recon mission
Posts: 39
Downloads: 44
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nope,this is more micromanagement, etc not a bad thing at all. However combat isn't on the same level as SH3, but dicking around with stuff is so much fun
Until you run into something,I was too busy cooking |
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