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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bilge Rat
![]() Join Date: Feb 2019
Posts: 1
Downloads: 35
Uploads: 0
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Can not start the mod at start cold Waters crash report 2021-02-10-204036
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#2 |
Nub
![]() Join Date: Feb 2021
Posts: 3
Downloads: 22
Uploads: 0
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Game crashes now.
unless I don't load in the: - 'globalgamemanagers' file - 'resources.assets' ASSETS file - 'resources.resource' RESOURCE file - 'sharedassets0.aseets' ASSETS file Which somehow breaks half of the games by not letting me: move on Global campaign, not loading up single missions, not letting me go to battle on a USSR/Russian submarine, and anti-sub missiles fired from subs lags the whole game down to 1 FPS. Please fix! |
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#3 |
Swabbie
![]() Join Date: Nov 2021
Posts: 12
Downloads: 8
Uploads: 0
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Just saying, seeing some slav and Russian names mentioned here...as an American I hope we and the Russians never come to actual blows. As a retired Sailor in the USN I've always had a great respect for our Russian counterparts.
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#4 |
Torpedoman
![]() Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
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Recently DL'd Epic Mod 2.33. Been running some quick missions, mainly cold war era ASW.
Elite difficulty, 1:1 scale and time. Playing a Riga FF against cold war era US subs, either a Skipjack, Permit, or Sturgeon. I'm going along at flank speed 28 knots and yet somehow I'm still able to passively track a US sub - a Sturgeon most recently - that's idling along at 5 knots, below a layer, and at more than 15 kilometers away? He's too far away for active, even when I'm stationary. These are the only kind of custom single missions I've run and the result has been the same every time. Reliable tracking of silent running US subs at impossible ranges, with the surface ship moving at speeds that should render it blind. Also, forgot to mention; US subs are firing torpedoes seemingly at random, in any random direction, with the torps going in a snake pattern as soon as its fired. Last edited by Treetop64; 12-22-21 at 12:26 PM. |
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