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Old 07-27-20, 03:53 PM   #1
SkulSS
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Default New update 2.22 has been released

https://drive.google.com/file/d/1iH9...ew?usp=sharing - Cold Waters Epic Mod 2.22

Enjoy)
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Old 07-28-20, 05:01 AM   #2
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Default New update 2.22 has been released

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Old 07-30-20, 11:18 AM   #3
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What folder do I unpack this mod into? Just place the mods forlder in the basic cold waters folder? Streaming assets? Coldwaters_Data?
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Old 07-30-20, 11:38 AM   #4
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Default Welcome aboard!

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Old 07-31-20, 05:28 AM   #5
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This mode epic 222 is completely changing the way the game's artificial intelligence works and I like it, the way enemies react to attacks is much more aggressive and effective. What I would ask the developers in this way would be the option of being able to make marks on the navigation map so that I can track the contacts of the sonar and thus know the last known position of the contact, a kind of TMA, since that when a contact is lost in the game, the mark on the map disappears. For the rest, magnificent work and to continue working if you want., So we enjoy the community, thank you very much
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Old 09-27-20, 12:12 PM   #6
Mr.Rooster
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Default New mod

Question, have or would you consider putting the model of the SSBN USS Seaview to the mod? I think it would be a cool and fun thing to play in the game. Thank you

Last edited by Mr.Rooster; 09-30-20 at 12:39 PM.
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Old 10-03-20, 09:29 AM   #7
Mr.Rooster
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Quote:
Originally Posted by Mr.Rooster View Post
Question, have or would you consider putting the model of the SSBN USS Seaview to the mod? I think it would be a cool and fun thing to play in the game. Thank you
I just wanted to thank you for the great work on this mod. I love it. I hate to be a pest about this but have you made any progress on the Seaview yet and i don't know what help I can be but if there is something I can do please let me know. Thanks mate,
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Old 11-01-20, 01:52 AM   #8
Stokes96
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hey guys new to cold waters and modding in general, im having trouble getting the epic mod working i follow the guide down to the letter and its still not working anyone have any ideas?
thanks jordan
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Old 11-01-20, 01:20 PM   #9
steel shark
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Default 5.6 - Epic mod ver 2.24 tweaks Ver 4.b IV (AUDIO+)

k this is up under the Downloads , coldwaters , gameplay section

its a improved version of the original

5.6 - Epic mod ver 2.24 tweaks Ver 4.b IV (AUDIO+)

------------------------------------------------------------



5.6 - Epic mod ver 2.24 tweaks Ver 4.b IV (AUDIO+)

This is a replacer Version for " 5.6 - Epic mod ver 2.24 tweaks Ver 4 "

it features many improvement’s over the original but i was mostly focused on

improving the sounds and audio for submarines & Surface warships

================================================== ==

IMPORTANT NOTE:

this version is fully compatible with all of my 2.24 mods so :

cold waters multi-mod hud replacer ----- as its a Generic hud mod

Epic mod ver 2.24 Tweaked files Ver 4 Depth mod + SnS-Comp Hide

Epic Mod ver 2.24 Weps Tags & DEX


================================================== ==


1.)------------------Sound changes

this mod adds my NEW Crew Mic voices i made i,ve tryed to get this the best that i can with mic bleeps and voice sounds & what department section is reporting.

3000 feet call out mod Ver II

this voices depth up to 3000 Feet also
ive added Depth hull pressure noises at fixed intervals they play when you use the

dive plans to dive


also my NEW torpedo tube SFX mod & External Tube Sounds


New VLS Fire = ver2


VLS too deep to fire
VLS not ready

torpedo tubes too deep to fire


New Towed array out & in sounds = ver 2


Fire & Flooding Sfx for Control Room = Ver 2
so when the Conn takes fire or Flooding Damage you can hear it


New reworked Torpedo engines sounds


New cavitation sound = Ver2


New Ultra quiet on/off sound


New Deck gun Sounds with reverb / mechanical / ejected shell effects


Full Voiced English surface crew = Ver 1
so :

guns low solution to target
guns at bad range
guns out of ammo
guns fire at will
guns on hold

rbu engage
rbu hold
rbu no ammo

-------------------------------------------------------------------------------

NOTE:

i settled the Bridge for stations to report to as this is more traditional


as for GUNS & RBU stations and these are classed as BATTERY'S


for ammo depletion i used MAGAZINE


remember tho that other commands are still CONN as we play as surface ships & submarines

--------------------------------------------------------------------------

New Diesel crew sounds for when its not a nuclear vessel = Ver2

so :

diesel_engines_back_online
diesel_engines_damaged
diesel_engines_offline
dc_diesel_section
flooding_diesel_section




2.)------------------Depth Displays & Maneuvering changes

the helm depth arrow keys are now 100 ft increments so depth is

100 ft on arrows

50 ft on increase decrease depth keys

10 ft on increase decrease depth keys + shift


the displayed depth has been increased to 11000 feet so you can all ways find the

sea floor

also the set depth readout can now show up to 11000 feet as well



3.)-------Tactical Game Changes

The towed array can now be used at 45 feet minimum or 14 meters ish i did this

so in noisy sea condition it can help as well as ESM/Periscope

you still need

200 feet / 60 meters above the sea floor like it was for before tho to deploy the

Array



also the maximum sonar error range has been reduced by 75% so its should be

more accurate now


4.)------------------ssn_virginia replacer


ive have also included my virginia replacer model as a option so you can use it if

you want to


5.)------------------Mod Fixes

also ive noticed a few missing vessels in single player that were not added to the

ship rosta so it was impossible to id em till you get auto id so ive added those

and reordered the rosta too so now its better to use for western side so :

soviet subs first then soviet warships ect better order i think

also if you find more missing vessels let me know




6.)------------------Custom Config Changes

this Version has my custom Config as well for better Realism Data Wise

ive also restored the (TestDepthAddition * 1.5) which affects the crush depth to

the original Cold waters 1.5 rating so

take test Depth then times by 1.5 then -1.75 to get result ect

skipjack test depth on my game is 950 then times X this by 1.5 = 1,425 then -

1.75 so crush depth is 1,423 FEET

so a sturgeon with test depth of 1320 feet will crush at about 1,978 feet

REMEMBER DAMAGE reduces crush depth by about 50%


my config factors sea states , rain and thermal conditions to my set levels that i

think are about right within the limitations of coldwaters data wise.


[Difficulty Settings]

I have made all of these 1 which means realistic so no advantage or

disadvantage is given on hull points or reload times ect.

this is what i use so no matter what Difficulty setting you use or is scripted on a

Campaign or Missions you get a realistic game.

[Difficulty Settings Campaign]

for the Campaign were left as was so Number of ASW do still increase as

difficulty is Increased also handicap,s or Bonus Points are still valid.


7.)--------Installing


this mod requires Epic Mod 2.24 to be installed first


once you have downloaded it ---UNZIP IT THEN put the mod folder were your

cold waters EXE file is Easy way is to RIGHT CLICK on your cold waters icon

with mouse then
go to Open file location

when this is done copy the mods folder and the Epicmod Install program were

coldwaters exe is once mod folder is added their use mod installer to add your

options



hear is a load order example so if you are using my other mods would be :

1. Epic Mod 2.24 (Main Mod)
3.2 ( All 3 control panels are visible and are attached to the right of minimap)
5.6 - Epic mod ver 2.24 tweaks Ver 4.b IV (AUDIO+)
7.4 Epic mod ver 2.24 ssn_virginia
Epic Mod HUDS
Epic Mod ver 2.24 Weps Tags & DEX

to launch coldwaters just use your normal desktop icon as per usual


To install simple put the

" 5.6 - Epic mod ver 2.24 tweaks Ver 4.b IV (AUDIO+) "

&

"7.4 Epic mod ver 2.24 ssn_virginia folder"

in to the MODS folder then install with Epic mod Install application

enjoy


8.)-------Help

any problems just message me on Subsim

Steel Shark
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Old 11-15-20, 06:07 AM   #10
BezimiennyPL
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Witam czy w tym modzie Cold WAters jest też język Polski???
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Old 11-17-20, 12:25 AM   #11
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[Rant Mode] lol

I love this mod for it's gameplay and visuals. However there's
a huge problem with the global campaign in that often the enemy
target mission either never shows up, or the instructions in the
briefing are so screwed up by google translate, that you just can't
understand them.

Currently I have a mission (2nd in a row) of defend Eastern seaboard from
Russian Cruise Missile subs. The atlantic is nearly always empty of Russian contacts and this mission, they just don't show up. Weeks of waiting and nothing. Missions should time out when they fail to show up without effecting the war. It's not my fault if the enemy change it's mind lol.

[Rant Over] lol

Cheers

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Old 12-08-20, 08:50 PM   #12
NotLindemann
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Just wanna ask, can you fire the rbu-6000? If yes what is the key binds.
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Old 12-08-20, 09:37 PM   #13
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Default welcome aboard!

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Old 01-01-21, 12:16 AM   #14
SKIPPER80
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Luckily found that EM 2.27 emerged on "https://coldhunter.ru/en". Happy new year commanders!

Last edited by SKIPPER80; 01-01-21 at 12:50 AM.
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Old 01-01-21, 01:18 AM   #15
SkulSS
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Default Cold Waters Epic Mod 2.27 (update 31.12.20)

Changes in 2.27 version (update 31.12.20):
-Fix a critical bug in the NATO South China Sea Campaign
​-New models of missiles
-Fixes of towed antennas on some submarines
​-Redesigned the darkness at a depth of
-Fixes in Campaigns
-Fixed music in the intro of 1968, as well as supplemented music, etc.
-Added authentic AK630 sound, Engine sounds and propeller noises of surface ships.

Download here: Cold Waters Epic Mod

How to install
- Install clean version of Cold Waters 1.15 g (if another version of the mod is already installed, then in EpicMod Install.exe roll back the mod, delete the old MODS folder)
- Unpack the contents of the archive to the game folder next to ColdWaters.exe
- Run EpicMod Install.exe, activate the Main mod
- Additional options are available at will
- Run ColdWaters.exe

Have fun!

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