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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#12 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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That modlist doesn't look like it changes the same file, but I am not familiar with all those. As you enabled those mods, did JSGME tell you that files were in conflict at some point? If not, then it is not due to mod order issue. I don't know why this does not appear in your game.
Maybe check if the files in the mod folder are the same as in the SilenthunterIII folder structure after enabling the mods. But just comparing names and filesizes won't be sufficient. One would need to compare a hash of the entire file. (special calculation that gives different results based on order of the bytes) Unfortunately that is not built-in to Explorer. You need 3rd party file comparison tools. I have used this tool in the past to do it for a bunch of files: https://www.exactfile.com/ If the files match (a whole bunch won't as they are not part of the mod folder) then JSGME did it's work and something else is wrong. Or if they don't match entirely then something went wrong in the enabling of the mod by JSGME.
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