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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Quote:
cfg#R01... - radar 01 cfg#R02... - radar 02 cfg#C01... - radar warning Anvart ![]() |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() ![]() ![]() ![]() Yeah I see it now thanx Anvart On the ball as usual ![]() Now all you need is someone good with hexeditor Jaxa :rotfl: and thats not me |
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#3 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Unfortunately, I'm not hexeditor professional
![]() I'm sure somebody from forum members is expert and could do it for everybody. Fame guaranted ![]() |
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#4 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Anvart, could you try to fix this bug? I see you are acquainted with Pack3D editor.
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#5 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Quote:
But I now do not have time. Pack3D Has many lacks, therefore I use it only for viewing, exporting and a preliminary objects inserting into Temp.dat file. My basic tool is Hex Editor. ![]() Last edited by Anvart; 06-17-06 at 04:49 PM. |
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#6 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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OK, if you have time, try to fix it.
Inform us about results of your work. Cheers ![]() |
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