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Old 07-09-20, 12:13 AM   #1
maslas
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This is a good point. I had not considered the initial stages of that type of software release. Eagle Dynamics seems to have built up a base of capital prior to let DCS have a free base game. Then, I wouldn't advocate a free base game with the users paying only for additional modules if it meant microtransactions and ads and all that stuff to make a free base game feasible initially. Perhaps a hybrid between the DCS model and the traditional model - a (somewhat reduced) charge for the base game and then pay money for additional modules. Of course, I'm not here to tell you what the best financial model is for your game, I just find it a very interesting topic in terms of what it takes for sims to survive in this modern video game era.

It is interesting, this is actually the whole point of this thread isn't it?

Let me tell you something you already know...


Every single member of this site and that includes you and me knows what the features of MNW or any equivalent project should be. Maybe with some fluctuations or special preferences but we all do.
The big question is: "Should I spend the money to build it?"


You are on the right track of saying what is in your mind, no problem there.


Modern video game era!


I have no actual proof on what I am going to say. It is my personal opinion.
Simulators do not belong in the same market group as the rest video games.
A simulator designer/developer is addressed to a specific target group of educated individuals regarding a very specific topic and he is responsible to make this product last long.
The only common thing between video games and simulators is that they are sold by the same channel of distributors and that is something that comes from the 80s.
Back then the whole pc gaming community was assembled by those educated individuals (hobbyists) were today it is mutated into a retail market.


We have to be careful not to fall into the retail net.
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Old 07-09-20, 04:22 PM   #2
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In today's rather tough market and job environment, there is IMHO only one way to fulfill someone's desire and dream to create simulation seriously reflecting any complex modern technology.

And this way is to do it on your own and in your free time!

Short of inheritance or winning the lottery to prop your and your family financial needs try to get a steady and possibly not too demanding day job and without any extra external pressure from anybody but yourself start building your dream. I know this from my personal experience, that this way is the safest recipe for success and it works in most situations and circumstances.

It is true that it may take much longer, but it can be done without risk to anyone yourself including. It will work unless YOU change your mind or lose YOUR enthusiasm for the Project and then it is not too much of a big loss ... except for your own free time.

So Good Luck!
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Old 07-10-20, 09:59 AM   #3
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Yesterday video gamers are tomorrows simmers.
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Old 07-12-20, 06:48 AM   #4
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In today's rather tough market and job environment, there is IMHO only one way to fulfill someone's desire and dream to create simulation seriously reflecting...

... So Good Luck!
Your transmission is 59 to us. Thanks.


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Yesterday video gamers are tomorrows simmers.

Agreed, that is why:


a. simulators are not expandable games that are forgotten after a season if they do not become a profitable brand with one or another way.


b. AAA graphics maybe don't mean much on seasoned players like you guys but it will attract the attention of a target group which might be interested in getting a closer look on a submarine (e.g. like when I was a kid and first saw Silent Service) and maybe some of them will find the genre attractive.
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Old 07-12-20, 09:33 AM   #5
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Good simulators are like precious pieces of art. Not always appreciated by contemporaries, but usually remembered and admired in the years which follow.

Good graphics, on the other hand, are like a beauty. They seldom fail to attract immediately, however, one may get used to them rather fast and they never get better with age!
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Old 07-13-20, 07:18 AM   #6
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b. AAA graphics maybe don't mean much on seasoned players like you guys but it will attract the attention of a target group which might be interested in getting a closer look on a submarine (e.g. like when I was a kid and first saw Silent Service) and maybe some of them will find the genre attractive.

You may pretty it up! I like having stuff to look at
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