![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#3 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
|
![]() Quote:
It depends on the mod you play, in FOTRSU there are a lot of 'Neutral' ships or battleships whatever they do, I was not capable of intercepting one because always too far away after getting a report. They appear as green icons on your map. I sometimes have encountered single friendly destroyers heading in a sort of random course, no big deal but it could be useful to follow the ship if it's heading where you want to go. Better have an escort, don't you think... ![]() It's not like in SH3 or SH5 where friendly units actively partecipate in battles or such, in SH4 this doesn't happen AFAIK, except maybe in some 'dynamic missisons' which are scripted during campaign, the different campaign mods (TMO and RSRDC in particular) are not made and designed for excessive presence of friendly units and battles involved, and the stock game even less. Friendly aircraft: If you spot a convoy or task force you have the possibility to make a report by using the ship icon which is located in your Mission Orders' page. If a friendly airport or aircraft carrier is within short range (up to 600 miles or such) you can get air support after some time, IN THEORY, but I still have to see this. XS Last edited by XenonSurf; 07-03-20 at 09:26 AM. |
|
![]() |
![]() |
|
|