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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Feb 2014
Posts: 81
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Sorry, I missed this reply. I was hunting submarines, though I can't remember the exact mission brief description.
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#2 |
Stowaway
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Silent Hunter 3 & 4 since 2005. Have watched Cold Waters video on YouTube for the last 2 years. Recently installed game and added the 1990 Campaign (v3 I believe) which is fantastic compared to stock.
Regarding TLAM Strike; it seems to be different than the stock versions that requires shooting 8 TLAMs at a small circle or small square? Completed several patrols & missions and I've now been sent to Murmansk twice. I've fired 8 TLAMs on each mission towards the ports to the south and received no credit or completions so far. On the second attempt, I made sure I was within 100nm (2 kmeters) of the ports based on a tip from YouTube. Followed one TLAM in as it made land, began circling like it was looking for its target and then it hit an area on land but this didn't look like a target area to me. I've rearmed and have again been ordered back to Murmansk for another TLAM strike. Is there something I'm missing or not doing in order to get credit for this mission? Does the aiming line and end point need to be placed directly on the port symbol? This is beginning to feel like the movie Ground Hog Day and I'm stuck repeating this mission over & over. Thanks in advance. Edit: Conducted TLAM strike again. Aiming point was to the south over the ports and outside of the red boundary marker. Followed two TLAMs into an industrial area after a rather long flight. First one hit between two buildings. Second one flew within this industrial area without stopping and never hit a thing, nor the ground. Sub returned to port without any credit for mission and was reassigned the TLAM strike at Murmansk for a 4th straight time. I can't get past this mission, all I can do is free roam around the map but will not earn any credit I guess? I'm stuck. Is it possible to remove the TLAM strike out of your 1990 mod? If so, how can I do it? GSmith, please let me know. Last edited by von Zelda; 07-07-20 at 02:21 PM. |
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#3 | ||
Sailor man
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Yes von Zelda, you should be firing your TLAMs to the south, preferably while your sub is inside the circle. I didn't change anything on the Land Strike missions between v2 and v3, at least not on purpose! I'll have to check on this one further. The Groundhog Day part is explainable - Because the player might have to return to port and load TLAMS first, you have between 14 and 20 days to complete the mission. So if you have not run out of time, the campaign engine will keep sending you back if it thinks you did not succeed the first time. So I need to figure out why the campaign thinks you haven't fulfilled the mission goals. Question - Are you sure that you were firing all TLAMs, and not a mix of TLAMs and TASMs (the anti-ship version)? The TLAMs are gray and white, while the TASMs are all white. |
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#4 | |
Stowaway
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Keep in mind that I've completed, without credit, Missile Strike at Murmansk three times so far and I'm ordered back again. Yes, I'm firing 8 gray & white TLAMs to the south aimed at the 2 ports. Note, I do not see any red circles, I'm not within any circles and I'm not firing TLAMs at any circles. Question, when my little blue sub comes close to Murmansk, the mission always starts with a sonar contact. I eliminate the threat and proceed toward Murmansk to fire TLAMs. Is this the correct beginning to the Strike Mission? On one mission, per Jive Turkeys suggestion, I made sure I was within 100nm of the ports. I'm considering a couple of options until I hear back from you. (1) I'll try to locate and install your v2 to try. (2) I noticed in your Campaign directory there are TLAM strikes for two locations and about 4 or 5 TLAM missions listed. Is it possible, without problems, to delete the TLAM locations and missions from the Campaign directory in your v3 and then replay v3 1990 Campaign from the beginning and thus completely bypass all TLAM missions? Edit: Neither of these options worked! Would it be possible that when you fail to complete a mission, you're assigned a totally new mission? Are your mission assignments random or are they always assigned and completed in order from A to Z until the end? Is it possible to produce a Free Roaming version of your 1990 Campaign. I believe there was one for the stock 1984 Campaign that ended with an Insertion Mission. I believe I read that it no longer works with Cold Waters v1.15g Let me know what you find. Give me some ideas & options to try. Your 1990 Campaign is just TOO GOOD for me not to find away around this problem. Edit: it seems that v2 is no longer available to download; only v1 and v3. Correction: I found v2a in the SubSim Download section. v2a is from Jan 2020, v3 is from June 2020; to set the record straight. Can not delete or remove TLAM missions and location files from Campaign 04 because you get an error message and game will not load. Thus, is there a way to totally delete the TLAM strike missions from v3? Just curious. Last edited by von Zelda; 07-08-20 at 04:57 PM. |
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#5 | |
Mate
![]() Join Date: Apr 2020
Posts: 54
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Dunno if it is your situation, but it could be... |
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#6 | |
Stowaway
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#7 |
Mate
![]() Join Date: Apr 2020
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You should see a new line in "Escape key" menu. Something like "LAND STRIKE COMPLETE" it should be in red untill you fire all required missilies. Note that you do NOT need to actually hit something. You just need to fire required amount of missilies. Direction is unimportant.
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#8 | |
Stowaway
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Edit: Success, TLAM Strikes do work when you get a little closer to the target. Last edited by von Zelda; 07-08-20 at 05:00 PM. |
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#9 |
Loader
![]() Join Date: Feb 2014
Posts: 81
Downloads: 78
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Just FYI, in every campaign in this game, in the location C:\Program Files (x86)\Steam\SteamApps\common\Cold Waters\ColdWaters_Data\StreamingAssets\override\ca mpaign\CAMPAIGNNAME there is a file called campaign_data.txt
If you open that file and search for "frequency" it will take you to this part of the file: [PLAYER MISSIONS] //Last mission is the FINAL MISSION for the campaign //Second to last mission is simple RETURN TO BASE PlayerMissionTypes=SURGE,SSN_WOLFPACK,SS_WOLFPACK, SS_SPECOPS,INSERTION,LAND_STRIKE,ASUW_STRIKE,LANDI NG_FORCE,RESUPPLY_CONVOY,SHIP_RESUPPLY,SUB_RESUPPL Y,SSN_WOLFPACK_LG,SS_WOLFPACK_LG,SS_SPECOPS_LG,ASU W_STRIKE_LG,RETURN_TO_BASE,SSBN_PATROL //Last two missions are not included on frequency list //Sum of frequencies must equal 1 PlayerMissionFrequency=0.0001,0.07,0.045,0.03,0.02 ,0.001,0.034,0.04,0.025,0.05,0.05,0.22,0.175,0.119 9,0.12 The "PlayerMissionTypes" correspond to the "PlayerMissionFrequency" below. So, the first mission type listed in the PlayerMissionType section is SURGE That corresponds to the first value in the PlayerMissionFrequency list, which is 0.0001. That's the chance that you will be assigned that mission, during the campaign. All of the numeric values in the PlayerMissionFrequency list must total 1.00 So let's say you just don't like to do SpecOps insertions. MissionType INSERTION has a MissionFrequency of 0.02. You could reduce that number down to something absurdly small, or perhaps to zero, and then increase other mission probabilities to get the total back up to 1. As always, make a backup of the file before you edit it. It helps me to put all the values and mission types into a spreadsheet so I can easily look at what I want to change to get the total back up to 1. I hope this makes sense. |
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#10 | |
Sailor man
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von Zelda - Glad you got it working OK! M134 and MrMojok - Thanks for the assist! |
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Tags |
campaign, fixes, new content, realism |
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