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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1426 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Thanks Havan, yes, with 'US flags' I mean those with anchors (the anchor is inside the flag if I look very close). XS |
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#1427 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
Uploads: 0
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It's not a dumb question. You can only refit at ports marked with a US flag. You can only end a patrol at the port with the fouled US flag. The ports with black dots are more or less neutral ports, but there are no facilities there that a sub can use (no docking, no refits). The ports in red are enemy ports, likely mined and guarded by shore installations - enter at your own risk, and that of your boat and crew. Enjoy!
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#1428 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,074
Downloads: 397
Uploads: 0
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The SJ radar is ON by default, both at the start of a new patrol, and every time you resurface, an important point to remember, because the enemy may well track you by your radar emissions. Toggling the SJ on or off is done either by using the CTL+T keys, or going to the radar display screen and engaging the ON/OFF switch. Note that you may have to reset the radar range (and sweep?) settings after loading a saved game. The range always defaults to the shortest setting.
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#1429 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Thanks torpedobait for the clarification. I should have asked this in the general SH4 discussion. Cheers, XS |
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#1430 |
Navy Dude
![]() Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
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![]() No offense intended. I meant MY question was a dumb question. I now realize I could have worded that better.
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#1431 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,368
Downloads: 528
Uploads: 5
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I have an issue with the gauges and Christmas trees.
I am running in a Tambor Class submarine out of Pearl Harbor on Dec. 8th, 1941. I start my first patrol to see all of the gauges are just black voids. No markings or anything, they're just pure black. The Christmas trees are the same too, no lights, just pure black. I tried reinstalling but that didn't work. This is my modlist: Generic Mod Enabler - v2.6.0.157 [C:\Steam\steamapps\common\Silent Hunters wolves of the pacific\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.1_EN Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.1_EN Any help would be appreciated. ![]()
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#1432 | |||
CTD - it's not just a job
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As for the knocking sound, I do not know to what you are referring, unless it is part of the Creaks sounds, which are for the most part variable, unless you are deep, and then they do get more "strident"... Quote:
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#1433 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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Finally giving this mod a go and I am happy to report that I got the Donation Narwhal working in FOTRS, I loved the first mission out from 12/8/41. Lots of recon, and tagged a couple ships at anchor. Not a bad first run!
Thanks FOTRS crew for helping bring me back again!
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#1434 | ||
Ocean Warrior
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#1435 | |
Navy Dude
![]() Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
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Ah, that explains something else I'd been wondering about. I've had a LOT more neutral convoy sightings than I've ever seen in earlier play-throughs. I was assuming that they were all neutrals and hadn't investigated any. They did seem to be useless clutter and though they added verisimilitude they wouldn't add much else to game-play. I'm guessing that the Hospital ship needs to be the first non-warship in the convoy for it to be tagged as neutral? I have spotted a hospital ship that was the trailing vessel in a small convoy and it was first tagged as "Red/hostile" convoy.
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#1436 |
Planesman
![]() Join Date: May 2020
Location: South Ayrshire, UK
Posts: 199
Downloads: 5
Uploads: 0
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Bug Report : Missing object in NDD_Akatsuki.dat
When checking the NDD Akatsuki I noticed a group of suspended objects hanging in the air... Node 253 : NDD_Akatsuki_Rad Node 261 : NDD_Akatsuki_Torpcrane01 Node 264 : NDD_Akatsuki_Torpcrane02 The radar has nothing to stand on and the two torpedo cranes are not anchored to anything in the middle. ![]() Looking at drawings of the real ship shows that there should be a small platform directly underneath the Radar which the two torpedo cranes (which are not always depicted) could anchor to. Reference : https://en.wikipedia.org/wiki/Japane...katsuki_(1932) Reference : https://www.the-blueprints.com/bluep...uki_destroyer/
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#1437 | |
Silent Hunter
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the convoy leader is designated in the dotMIS file that defines the convoy. any ship can be the leader. if the leader is a combat ship, then the group is a "task force". if the leader is an merchie, then the group is a "convoy". if the leader is a neutral ship, then the group is a neutral "convoy" or "task force". this is the reason why we see a "task force" turn out to be four merchies with escorts: the lead ship was designated as one of the escorts rather than one of the merchies. in reality (simulated of course), this is a small convoy whose designer probably mis-clicked on the DD/DE as the leader rather than one of merchies. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1438 | |
I break things
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#1439 | |
I break things
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#1440 | |
I break things
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