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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 880
Uploads: 0
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#2 |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
Downloads: 200
Uploads: 0
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Thanks. That refreshes my memory. I will just ignore them.
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Didn't think of time compression, but yeah. High levels could make ships jump around and dive to deep or leap too far into other ships 'personal spaces'. Better give them some time to react on what is going on.
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My site downloads: https://ricojansen.nl/downloads |
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#4 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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Yeah... from the time I found Kiel a mess like 27 days after sailing to a patrol, no more TC above 128... ![]() CapZap
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#5 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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![]() ![]() ![]() ![]() It was a biiig Tsunami....
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