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Old 06-29-20, 06:51 PM   #9
klh
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Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
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Quote:
Originally Posted by John Pancoast View Post
Not sure if this is what you're after, but via these commands I can open all or any doors and they'll stay open even if I change tubes.


;[Cmd309]
;Name=Close_torpedo_tube
;Ctxt=1

[Cmd310]
Name=Open_sel_torpedo_tube
Ctxt=1
Key0=0x51,,"Q"
MnID=0x3F070013

[Cmd311]
Name=Close_sel_torpedo_tube
Ctxt=1
MnID=0x3F070014
Key0=0x57,,"W"
Str=4529

;[Cmd312]
;Name=Toggle_open_close_torpedo_tube
;Ctxt=1
Has anyone found a way to get the "Toggle_open_close_torpedo_tube" command to work? I've designed a nice toggle switch like the one in the 3D F2 view, but I can't seem to get this command to do anything with a key or with a menu button. I'm guessing it must have been an incomplete idea in the game engine code.
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