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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1396 |
Planesman
![]() Join Date: May 2020
Location: South Ayrshire, UK
Posts: 199
Downloads: 5
Uploads: 0
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Bug Report : Destroyer Escort Evarts has overlapping objects on deck
The NDE_Evarts has the Quad Torpedo Launcher on the upper aft deck. The same location also has the two lifeboats AND a crew member. All these objects overlap and the Launcher could not realistically be used with the boats in their current position. Please let me know when you have resolved this overlap as it affects the silhouette for the vessel. ![]()
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Caselabs S8 : Intel i7-7700K 4.5GHz / 32Gb DDR4 3000 / Asus 1080 Ti / Samsung 960PRO 1Tb / Dell U2715H 27" 2560x1440 / Corsair AX1200i / APC SMT1500I / Windows 10 PRO |
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#1397 |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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I couldn't find it in the documentation, so I'm wondering how to solve the following "issue."
My GameplaySettings.cfg in the save game folder is set for TRUE for manual targeting. Middle of the night, pouring rain, tracking a target via hydrophone. Firing from aft tubes, with a dang-near 90 degree intercept angle. Unable to lock up the target even though I can see it visually. Attempted to fire from aft tubes with the PK off. I received "Can't compute solution for aft tubes." I don't recall - do I need to send a range and bearing at 180 degrees to the TDC even with the PK off in order to set the TDC to know it is firing from the aft tubes? Aftermath - ended up sinking an 11,000 ton auxiliary cruiser using about 15 rounds of HE from the deck gun... |
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#1398 | |
Silent Hunter
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[Willie Mays Hayes has just made an unnecessarily flashy play to end the inning] Lou Brown: Nice catch, Hayes. Don't ever f#ckin' do it again. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1399 | |||||||
CTD - it's not just a job
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When you are shooting in adverse weather, you most likely will NOT get a lock, no matter how close you are. You have to "trick" the TDC with the PK. You can see you've got a 90, so aim like a Fast 90 shot, pointing the periscope in the proper direction, and turn the PK on to get the correct tubes fired up. I think you can then turn it off if you want. Move the scope to where you'll shoot, and wait for the "shadow" in the rainy night to pass the wire. "Topedo in the water!" - I think that's correct... I'd have to try it myself again... I did have pix of hitting the "Wounded Bear" somewhere around here...
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"...and bollocks to the naysayers" - Jimbuna |
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#1400 |
Sonar Guy
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Based on your feedback above, I again deleted all the Save files through the game interface and rebooted the computer. Then I started a new career, again choosing new construction in 1943. When I'd organized the crew, I started the game, only to be ordered to patrol Area 4 instead of conducting sea trials as previously.
Is there any way short of a full deletion and reinstallation of the game and mod to be sure my game isn't corrupted? |
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#1401 | |
Swabbie
![]() Join Date: Oct 2009
Posts: 10
Downloads: 149
Uploads: 0
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[QUOTE=propbeanie;2679331]I understood that yours was after an attempted upgrade to the ST, and that things did not function correctly afterwards... ??
Details! What submarine, where did you sail from, what date it first started? etc., please... Quote:
Another issue that I mentioned was, the radar does not detect battleships, only escorts of taks forces, in the center (mark 1) should be the Yamato but it is empty[IMG] ![]() My issues with the radar and the crash was only with these latest versions of FOTRS, I am going to reinstall SH4 and use LLA. - Now this is not a game bug, but when I attack a convoy or taks force, the ships, instead of fleeing quickly or dispersing, they go slowly, sometimes they return or stop while the convoy leader ship is sinking, this allows me to sink several merchant ships ![]() ![]() ![]() |
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#1402 |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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The patch is not downloadable...
And it would be nice if both barrels of a twin 20mm fire!
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My Mediafire Page Join the Real ASW Mod Discord-Server: https://discord.gg/Yg5ZE25 Last edited by padi; 06-27-20 at 09:54 AM. |
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#1403 | |||
CTD - it's not just a job
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![]() Using LAA or similar is absolutely necessary when playing, especially with FotRSU, but it will also improve the bone-stock game, in that it helps compensate for the newer OS demands of having the kitchen sink thrown into the mass of background tasks running on a "modern" computer, especially Windows 10. If you read CapnScurvy's thread "Windows10; Large Address Aware; SH4 Install" he mentions what we have in the "TipsForStableGameplay.pdf" found in the mod's Support folder. If you plan on doing an SH4 session in Windows 10, it behooves you do do any Windows Updates prior to starting the game, just so you are not "interrupted" by the process while in the single-core, DirectX v9 game "Silent Hunter 4", because Windows can and does ignore you playing that game, and will do whatever it wants to in the background, which can and does interfere with smooth, predictable play. Just sayin'... I have noticed a huge difference between "hiccups" in Windows XP, Windows 7 and Windows 10, with Windows 10 ~constantly~ interrupting, especially on my Win10 laptop, where it is very difficult to control the OS... My desktop is a quad-boot computer, which includes Linux, and "Yes", it is still possible to play FotRSU on Windows XP, so long as you have at least 4 gig of RAM on your computer, and edit a few files, but that's another story for inquiring minds... The game runs best on my desktop with Windows 7 64-bit. For me, it is only marginally acceptable in Windows 10, reminding me of a Windows XP 32-bit machine with a low-end graphics card at times, due to some of the "hitches" it throws... As for the ships meandering around after you attack, that is a function of the game's "AI". We are still dealing, basically, with at best SH3 AI, maybe even still the SH2 AI, in that it is "Atlantic-centric". We are talking large convoys and a large amount of escorts for the ships, such that with the way the game AI was built, the ships would "gather together" at an indetermined location from the initial attack, bunch up, mosey about, and be surrounded by escorts, while other escorts would prosecute the ASW. This is done so that the convoy does not get too far away from the ASW prosecutors, and them then become "orphans"... they are, after all, attached to the "Convoy" or "Task Force". There is no "individual" in SH4, only "collectivism"... ![]() ![]() Quote:
https://www.subsim.com/radioroom/sho...68#post2675868 is the post with it listed, and clicking on the link there gives me a download... As for the gun, you are NOT supposed to look at the details like that mister!... ![]() ![]() ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#1404 | |
Sonar Guy
![]() Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
Uploads: 0
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I had not removed the save game prior to reaching port. I re-loaded it, and this time I headed toward the ship in question, got a visual.. It matches the Whale Factory, ID'd by the game as Whale Factory on the periscope, 'tis a strange world we live in.
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I spent the cold war under water. |
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#1405 | |
Sonar Guy
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#1406 |
Planesman
![]() Join Date: May 2020
Location: South Ayrshire, UK
Posts: 199
Downloads: 5
Uploads: 0
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Bug Report : Missing cable on NDD_Minekaze
The NDD Minekaze has a missing cable on the port side of the forward mast. It can be noticed in S3D as well as a modelling tool. The model is also shared with the NDE Akikaze so fixing it once in the Minekaze will correct both vessels. Node 134 - NDD_Minekaze_catarg_F ![]()
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Caselabs S8 : Intel i7-7700K 4.5GHz / 32Gb DDR4 3000 / Asus 1080 Ti / Samsung 960PRO 1Tb / Dell U2715H 27" 2560x1440 / Corsair AX1200i / APC SMT1500I / Windows 10 PRO |
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#1407 |
Planesman
![]() Join Date: May 2020
Location: South Ayrshire, UK
Posts: 199
Downloads: 5
Uploads: 0
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Bug Report : Unlaunchable Lifeboats on NDD Clemson
The cranes on all three boats on the NDD Clemson (shared with NDE_PB102) face inwards and therefore cannot be used for launching the boats. They need rotating 180 degrees to be correctly oriented. EDIT : Disregard this report. Apparently this is the correct orientation according to wikipedia so the hoists must have worked somehow.
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Caselabs S8 : Intel i7-7700K 4.5GHz / 32Gb DDR4 3000 / Asus 1080 Ti / Samsung 960PRO 1Tb / Dell U2715H 27" 2560x1440 / Corsair AX1200i / APC SMT1500I / Windows 10 PRO Last edited by DanielCoffey; 06-29-20 at 12:40 PM. |
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#1408 |
Planesman
![]() Join Date: May 2020
Location: South Ayrshire, UK
Posts: 199
Downloads: 5
Uploads: 0
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Bug Report : Missing cable on NDD_Mutsuki
There is a missing cable between the fore and aft masts on NDD_Mutsuki (shared with NDE_Kisaragi). Part of the cable is present at the very ends but the ends and pulleys are hanging in mid air. ![]()
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Caselabs S8 : Intel i7-7700K 4.5GHz / 32Gb DDR4 3000 / Asus 1080 Ti / Samsung 960PRO 1Tb / Dell U2715H 27" 2560x1440 / Corsair AX1200i / APC SMT1500I / Windows 10 PRO |
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#1409 |
Silent Hunter
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the captain's coffee maker has broken down again.
this is the umpteenth time it has been on the gripe list. get the chief of the boat to get this fixed...NOW! ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1410 |
Navy Dude
![]() Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
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Was toying around with promotions to improve my understanding a bit and was surprised to find a couple of new Special Abilities that aren't very well described in-game.
Can someone point me to the mod file where such things reside so that I can understand them better? Nevermind. Found it! Sorta... Can someone explain how the Master Engineer in ...\UPCCrewData\SpecialAbilities.upc gets expanded into what we see in-game? These Special Abilities seem to be lacking adequate descriptions. One shows as Ability-Active-Stalker-Name and has a description of Ability-Active-Stalker-Description Another shows as Ability-Active-Sensors-Alert-Name and has a description of Ability-Active-Sensors-Alert-Description Another shows as Ability-Active-Quick-Repair-Name and has a description of Ability-Active-Quick-Repair-Description Another shows as Ability-Active-Medic-Name and has a description of Ability-Active-Medic-Description Another is Ability-Watchman-Name with a description of Ability-Watchman-Description ( passive ability) Another is Ability-Expert-Sonarman-Name with a description of Ability-Expert-Sonarman-Description (passive ability) Another is Ability-Expert-Radarman-Name with a description of Ability-Expert-Radarman-Description (passive ability) Yet another is Ability-Radioman-Name with a description of Ability-Radioman-Description ( passive ability) And finally, Ability-Active-Bombard-Name with a description of Ability-Active-Bombard-Description They say nothing about required compartments and these don't seem to be the ones that I've heard of before. I had heard of: MASTER ENGINEER Required compartment: ENGINES ROOM, CONTROL ROOM (Seen this one in FotRSU) TIN CAN CROSSOVER Required compartment: DECK GUN (Seen this one in FotRSU) MASTER TORPEDOMAN Required compartment: BOW TORPEDO ROOM, STERN TORPEDO ROOM TORPEDO EXPERT Required compartment: BOW TORPEDO ROOM, STERN TORPEDO ROOM PHARMACIST'S MATE Required compartment: ANY (Seen this one in FotRSU) ENGINES EXPERT Required compartment: ENGINES ROOM (Seen this one in FotRSU) BATTERY RECHARGE FIX Required compartment: ANY (Seen this one in FotRSU) COMMAND PRESENCE Required compartment: CONTROL ROOM (Seen this one in FotRSU) FUEL BALLAST Required compartment: CONTROL ROOM AHEAD EMERGENCY Required compartment: CONTROL ROOM
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![]() ![]() AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz, 8 Core(s), 16 Logical Processor(s) Windows 10 Home Installed Physical Memory (RAM) 16.0 GB NVidia RTX2070 16 Gig Last edited by Havan_IronOak; 06-29-20 at 10:46 AM. Reason: Added the nevermind |
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