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Old 06-28-20, 09:23 PM   #1
CapZap1970
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Just followed Fifi's advice to select the tubes by clicking them in the F6 screen and they stayed open!!!


Thanks a lot Fifi!!!


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Old 06-29-20, 12:39 AM   #2
Fifi
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Quote:
Originally Posted by CapZap1970 View Post
Just followed Fifi's advice to select the tubes by clicking them in the F6 screen and they stayed open!!!


Thanks a lot Fifi!!!


CapZap
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Old 06-29-20, 05:16 PM   #3
John Pancoast
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Not sure if this is what you're after, but via these commands I can open all or any doors and they'll stay open even if I change tubes.


;[Cmd309]
;Name=Close_torpedo_tube
;Ctxt=1

[Cmd310]
Name=Open_sel_torpedo_tube
Ctxt=1
Key0=0x51,,"Q"
MnID=0x3F070013

[Cmd311]
Name=Close_sel_torpedo_tube
Ctxt=1
MnID=0x3F070014
Key0=0x57,,"W"
Str=4529

;[Cmd312]
;Name=Toggle_open_close_torpedo_tube
;Ctxt=1
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Old 06-29-20, 06:51 PM   #4
klh
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Quote:
Originally Posted by John Pancoast View Post
Not sure if this is what you're after, but via these commands I can open all or any doors and they'll stay open even if I change tubes.


;[Cmd309]
;Name=Close_torpedo_tube
;Ctxt=1

[Cmd310]
Name=Open_sel_torpedo_tube
Ctxt=1
Key0=0x51,,"Q"
MnID=0x3F070013

[Cmd311]
Name=Close_sel_torpedo_tube
Ctxt=1
MnID=0x3F070014
Key0=0x57,,"W"
Str=4529

;[Cmd312]
;Name=Toggle_open_close_torpedo_tube
;Ctxt=1
Has anyone found a way to get the "Toggle_open_close_torpedo_tube" command to work? I've designed a nice toggle switch like the one in the 3D F2 view, but I can't seem to get this command to do anything with a key or with a menu button. I'm guessing it must have been an incomplete idea in the game engine code.
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Old 06-29-20, 07:12 PM   #5
John Pancoast
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Quote:
Originally Posted by klh View Post
Has anyone found a way to get the "Toggle_open_close_torpedo_tube" command to work? I've designed a nice toggle switch like the one in the 3D F2 view, but I can't seem to get this command to do anything with a key or with a menu button. I'm guessing it must have been an incomplete idea in the game engine code.
Not sure. Personally, I think the entire open/close torpedo doors stuff was a waste of programming time and effort.
I could care less about that affect.
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Old 06-30-20, 12:08 AM   #6
CapZap1970
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Join Date: Mar 2007
Location: La Paz, Bolivia
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Quote:
Originally Posted by John Pancoast View Post
Not sure if this is what you're after, but via these commands I can open all or any doors and they'll stay open even if I change tubes.


;[Cmd309]
;Name=Close_torpedo_tube
;Ctxt=1

[Cmd310]
Name=Open_sel_torpedo_tube
Ctxt=1
Key0=0x51,,"Q"
MnID=0x3F070013

[Cmd311]
Name=Close_sel_torpedo_tube
Ctxt=1
MnID=0x3F070014
Key0=0x57,,"W"
Str=4529

;[Cmd312]
;Name=Toggle_open_close_torpedo_tube
;Ctxt=1

Is that part of the Commands_en file...?
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Old 06-30-20, 12:57 AM   #7
Fifi
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Quote:
Originally Posted by CapZap1970 View Post
Is that part of the Commands_en file...?
Absolutely

Good find John
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Old 06-30-20, 01:36 AM   #8
CapZap1970
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Got to try this one....
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Old 06-30-20, 04:27 PM   #9
John Pancoast
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Quote:
Originally Posted by Fifi View Post
Absolutely

Good find John

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