![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1366 |
Navy Seal
![]() |
![]()
How did you create the life rafts that can be picked up like survivor? I looked over files but a missing something, causes a CTD. This would great for lifeguard missions, recovering survivors of sunken vessels(can script it, such as Barbs POW rescue after sinking the ship they were on) etc
|
![]() |
![]() |
![]() |
#1367 |
CTD - it's not just a job
|
![]()
Compare the NLifeboat_02 and the Rescue_Raft in the Sea folder. Rescue_Raft has different passengers (their nodes on the raft were moved), and the UnitType= was changed to 106. One important point to remember though is that "Type106=Rescue Target" in the Names.cfg file, and that the game uses ~ALL~ Type=106 to pull its assets for downed airplanes from, so ~ALL~ nations have to have one in their Roster - which you might not want... We removed Rescue_Raft02 from FotRSU due to Rostering issues...
![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
![]() |
![]() |
![]() |
#1368 |
Navy Dude
![]() Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
|
![]()
Hit an unusual glitch today with the free camera. When I used the NumPad 1 key to move the camera down, the camera went from free camera to free-falling
![]() Finally got it cleared by going back into the ship and using a camera movement key in there to regain control. I WAS a good distance from the sub when the error occurred but doubt that that had any bearing on the issue. I had a problem with my last save. After sinking a larger tanker I saved and broke for the night. But when I tried to reload that save I started taking damage. Last night the tanker didn't go down after I put two torpedoes in her (the third and fourth that I'd fired this patrol) so I surfaced and finished her with the deck gun. I was close enough that she opened up on me with her AA gun (all she had) but I took zero damage. After watching her sink (ooh! Fire! Pretty!) I got back on course - all was quiet and I decided that I was tired so did the save and went to bed. Now this morning when I tried to load that save, I started taking damage. I had my gun crews injured and the main deck gun damaged. More out of curiosity than anything else. I completely exited SH4 and tried again with the same result. Not liking that, I tried loading an earlier save I had one from just before I activated time compression waiting for the tanker to come into a good firing range. When that one activated it immediately told me I was taking damage followed by two torpedo in the water messages. Thinking that that just made things worse, I quit out of SH4 completely and restarted loading a save from even earlier. I was in that one and had a feeling that I should be finding a tanker soon. Just out of curiosity I went to my External camera and encountered the glitch I started this post with. I'm guessing that NONE of this is the fault of the FotRSU mod but thought I'd post it here just in case. Oh.. and did I mention the Loch Ness monster? ![]()
__________________
![]() ![]() AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz, 8 Core(s), 16 Logical Processor(s) Windows 10 Home Installed Physical Memory (RAM) 16.0 GB NVidia RTX2070 16 Gig |
![]() |
![]() |
![]() |
#1369 | ||
CTD - it's not just a job
|
![]() Quote:
Quote:
[QUOTE=Kresner;2679219][QUOTE=propbeanie;2679031 The surface radar issue was in continous search and long range, but not only with heavy precipitations in normal day too, only when the watch crew report visual contact the compression time decelerate a x8 (to travel long distances is necessary accelerate the time) I´m in the middle of the taks force, between the Taiho and Shokaku carriers, June 17, 1944, 2:52 pm ( no air battles) ![]() ![]() I delete all save folders of previous versions of FORTS but I didn't reinstall the game[/QUOTE] First of all, an enemy visual contact should take you back to 1x TC, not 8x. Second, using the long-range of 32k yards on the radar will miss a LOT of potential targets and / or closing enemy on the attack. If they are not detected, your TC will not drop. Even at the short-range setting on the radar, the units will "miss" contacts, and they will sometimes give you a contact further out. I do not know if this is purposeful "modeling" from Stock (intermittent operation - bad tubes, etc.), or just a function of "bandwidth" (literally), where the size of the beam goes out. Your boat goes up and down as it traverses waves, and the enemy ships go up and down as they traverse waves. Similar to the visual contact, sometimes your boat is in a trough and the enemy is in a trough, neither of you can "see" the other. Other times, both are on swell peaks, and sighting is much easier. Even still, the AOB, size of the object, etc., all play a part in "detection". Another thing, just because you have SJ does not automatically give you good air contacts. At least, not until the "Improved SJ" comes online later, and it is still not reliable. You definitely still need the SD radar as a "supplement". You still will not "see" the triangle on the NavMap though, until the plane is "sighted" and identified as an airplane. It will be "Unknown Airplane" until its type is recognizable. Even to this day, radar is not the be-all end-all for detection nor identification. It's a radio wave, and as such is influenced by forces of the earth, as well as forces of man... One thing players want to do is keep radar on at all times so that they're not "surprised" by a Zeke coming out of the sun or some-such. But it did happen in real life, all the men on Deck Watch duty, all the radar stations fully manned, etc., and you can read in some of the War Patrol Reports of a skipper noting in his report something to the effect of "Had to Crash Dive 1440 on 6th of June due to Betty coming out of the clouds unexpectedly. Bombs dropped caused minor damage to Observation Scope. No injuries incurred..." etc. Radar is a tool, and it was in its infancy during WWII. Not to say there isn't something odd going on in the game at times that could well be an issue. We have been and will continue to look into the radars. Just remember, the SD is air search only, and does NOT have a screen for its display, other than the NavMap if you have contacts on. If you don't, then you have to be quick on the draw to mark where the contact is. There also is no indicator, and no way to add one, as to whether the device is on or off, other than the text message you receive. Use either the <T> key, or the menu button. Don't forget that you can scroll through the text list, or that it is easy enough to turn off, then on again (or vice versa), to view its status. The SJ is what you "see" at the Radar Stations, both the A-Scope and the PPI, if your boat has the PPI (Plan Position Indicator) active. Those station screens are there, even if you do not have either of them. The A-Scope comes first, the PPI second, then the Improved SJ later. The SJ radar is turned on and off with the <Ctrl-T> combination of keys, and you DO NOT get a text message acknowledging the same. You have to look at the Menu Buttons on the Radar Screen. The radar also displays on the NavMap if you have contacts on. If you don't have contacts on, you can use the PPI - again, if active - to view your contacts. If you don't, the A-Scope is it, which only shows the range easily. You have to pay attention to the indicators for the bearing. Again though, without map contacts on, you have to be quick on the draw. In all cases, you have to monitor more than one screen in the game... The NavMap is the most useful, but NOT 100% reliable for contact displays, especially if you are using TC. A contact via radar will only be quick "blip", and if you are at anything higher than say 4x, that "blip" comes and goes in less than a blink of an eye... It's not until a contact is within 8k yards that you might have a reliable contact, and even then... ya never know...
__________________
"...and bollocks to the naysayers" - Jimbuna |
||
![]() |
![]() |
![]() |
#1370 | |
CTD - it's not just a job
|
![]() Quote:
As for the "taking damage", the Save might not have been complete, or wrote bad data last night, or maybe you hadn't noticed the damage. My guess is that you should most likely have taken damage last night from the AA guns on the enemy vessel, because they can an will hit you within 1800 yards almost without fail, especially if given more than 30 seconds to target you. Why you were not informed of the damage, I don't know. But the Save is probably accurate on that. The damages were not repaired, nor the wounded healed prior to the Save, so that took up where the game first encountered them. Loading the previous Save, you most likely encountered what happens all of the time with loading Saves in this squirrellie game, and that is the "sound" of something happening previously. So you probably heard at least one torpedo shot, or the air expulsion, then the "Torpedo in the water" and "We're taking damage sir!" along with possible explosions and "screeches" of metal-on-metal or some-such, and all relatively close together???
__________________
"...and bollocks to the naysayers" - Jimbuna |
|
![]() |
![]() |
![]() |
#1371 |
Navy Dude
![]() Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
|
![]()
My boat is a Gar class out of Pearl. But the save was just Northwest of Linguyan(sp?) Gulf.
I wouldn't be surprised about the confusion on the taking damage bit, except that I specifically checked that after the battle and before I did the save. Went to my boat management damage page and nothing was damaged. Personnel page - No one was wounded and hull damage was at 00. I was a LONG way out when I tried to use the down camera key. Probably 30 seconds of Shift up-arrow. Of the two issues, the "not showing damage that I actually took" is the more troubling but no one died and everything is fixable. Actually, after posting my last entry here, I started SH4 again and chose an even earlier save. I've since played through that day with no issue (except that the tanker never materialized. But since my now functioning SJ Radar picked up a convoy of four merchants steaming right toward me, I'm willing to let the tanker slide. I'm sorry if I'm being somewhat dense on the SJ radar. I set it to medium range and made sure it was weeping and that's why I spotted the convoy I'm guessing. But two other questions have occurred... 1) What use is the 4000 yard setting on the SJ radar? Unless weather conditions are appalling, I'm gonna visually spot anything that close, no? 2) Is there a secret to getting the Focus Mode to work? After I found my targets using the sweep mode, I tried to use focused mode, hoping it would perform like telling my sound man to continually report on the nearest contact. Instead, I stopped getting any radar contact reports at all. I went back to sweep mode. And he started reporting again.
__________________
![]() ![]() AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz, 8 Core(s), 16 Logical Processor(s) Windows 10 Home Installed Physical Memory (RAM) 16.0 GB NVidia RTX2070 16 Gig Last edited by Havan_IronOak; 06-22-20 at 09:38 PM. |
![]() |
![]() |
![]() |
#1372 |
Ocean Warrior
![]() |
![]()
I was just sunk in a balao in July 43 at 548 ft deep in the East China Sea, silent running was active but completely ineffective, same goes for that thermal layer bollocks as well. What I did notice though was this unerring ability to locate the sub by this destroyer, it seemed to have this super sensitive hydrophone and sonar that could pick up a dolphin breaking wind at 500ft.
Destroyer in question had a number 20 on the bow of the ship and some kind of Japanese markings in the middle, "it+jT" is what that looked like. ![]() Now to my next observation, the balao submarine has the torpedo settings set to contact instead of influence, I know it can be changed inside the game but I would like to know which file controls that so I can change it outside of the game. ![]()
__________________
|
![]() |
![]() |
![]() |
#1373 |
Planesman
![]() Join Date: May 2020
Location: South Ayrshire, UK
Posts: 199
Downloads: 5
Uploads: 0
|
![]()
The NDD Fubuki has that number plus those details if it spawns with the NDD_Fubuki_T01.dds texture.
__________________
Caselabs S8 : Intel i7-7700K 4.5GHz / 32Gb DDR4 3000 / Asus 1080 Ti / Samsung 960PRO 1Tb / Dell U2715H 27" 2560x1440 / Corsair AX1200i / APC SMT1500I / Windows 10 PRO |
![]() |
![]() |
![]() |
#1374 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
|
![]() Quote:
Here the details: Start of new career with Narwhal Class sub at Freemantle, SJ+SD radar, MK14 torpedos, departed at 11.06.1942; Mission 1: Commando troops insertion Borneo; completed. Mission 2a: Proceed directly to area G6 and standby for new orders; completed. Mission 2b: Engage enemy shipping; completed Mission 3: Patrol area G1 withing the designated area in the Celebes sea for 5 days; incomplete Detected task force; report sent; order to cause serious damage to the task force; incomplete; attack failed. Moved to operation area G1. saved game, all ok at reload. 07.07.1942: patrolling G1, saved game, needles stucked. if I load previous saves the needles are ok, reloading last save or subsequent saves: needles stucked. 09.07.1942; last save; needles stucked. Sub state: Hull=000, damages=none. 14 different saves with different names from port start to 09.07.1942. I save games in this format: Mike_09_07_1942 or Mike_PATROL_G1_06_07_1942 or Mike_PORT_FREEMANTLE_11_06_1942. Abbreviating caps if limit reached. Modlist: Generic Mod Enabler - v2.6.0.157 [C:\Games\Ubisoft\Silent Hunter 4 Wolves of the Pacific\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.1_EN Gramophone_DraftCharts_for_FOTRSU (replaced dds file with draft chart) Navigation Training with all Submarines (transfered Q-school misison to single mission) Torpedo Training with all Submarines (transfered Q-school misison to single mission) FOTRSU_Traffic_and_Contact_Reports_like_Stock_Game (campaign file changes in Data\Campaigns\Campaign) Is there a workaround for it by deleting some file in the SH4 savegame folder? like the *.tmp files? I hope this helps you, XS Last edited by XenonSurf; 06-22-20 at 02:04 PM. |
![]() |
![]() |
![]() |
#1375 | ||
Silent Hunter
![]() |
![]() Quote:
Quote:
![]()
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
||
![]() |
![]() |
![]() |
#1376 | ||
Silent Hunter
![]() |
![]() Quote:
i personally, i set it at the longest range and leave it there. Quote:
leave it on Sweep and go do other things. good luck. ![]()
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
||
![]() |
![]() |
![]() |
#1377 | |
Sonar Guy
![]() |
![]() Quote:
However, according to my notes, the first issue occurred not on the last Balao-class patrol, as I would have sworn, but on the first Tench, a new construction upgrade. The ST issue and second SJ-1 failure occurred on different versions of the second Tench patrol. |
|
![]() |
![]() |
![]() |
#1378 | |
Navy Seal
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#1379 | |||||
CTD - it's not just a job
|
![]() Quote:
As for the 4000 yards (rad??) setting, it is perfect for radar depth attacks at night. Much more accurate. Try it sometime. The "Focus" does work, and can be used with the A-Scope to find bearing, and to get more accurate bearings with the PPI screen. You can also click on the screen with your mouse, and get a quick sweep in the direction from the needle to the mouse click. Do it again on the other side of the needle, and back it goes... Quote:
Quote:
![]() Quote:
Quote:
In the meantime, I remind everybody that CapnScurvy wrote a pdf for FotRSU back in 2017 for the radar and sonar use. Refer to your Support folder, and find "Using radar_Sonar.pdf" in there. The US equipment begins on Page 7. He does not get into the details so much on the Sonar, but does on the radar.
__________________
"...and bollocks to the naysayers" - Jimbuna |
|||||
![]() |
![]() |
![]() |
#1380 | |
Ocean Warrior
![]() |
![]() Quote:
![]() Mr beanie your post has been catalogued and filed under submarine captains do's and don'ts.
__________________
|
|
![]() |
![]() |
![]() |
|
|