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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1321 | |||||
CTD - it's not just a job
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![]() Edit: OK, Aomori had a ship spawning very near a spit of land, so that has been moved for the next version. All else looks OK.
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 06-16-20 at 11:02 AM. Reason: Aomori |
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#1322 | |
Silent Hunter
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i no longer upgrade to ST-radar. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1323 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#1324 | ||
Ocean Warrior
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#1325 |
Silent Hunter
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i have reviewed a number of them but i am missing his essential question(s).
@dbcrutch12 - i am more than happy to help resolve your issue(s) if you would recap them for me here. my apologies for making you repeat yourself. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1326 | |
Sonar Guy
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If that's not possible, are we given a second shot at new construction if the first is declined? |
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#1327 | |
CTD - it's not just a job
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Here we are, looking at the mission map by its lonesome ![]() Seems innocent enough, but if I merge the LOC file, we can begin to see that there might be trouble brewing: ![]() Two major ports in the bay, which is sort of like a portion of the Inland Sea. So, if I lay the HarborTraffic over the top of that, and then add-in the shore guns, what would we see?: ![]() why, a death-trap, of course... Would the ComSubPac send someone into there? I think not, at least, not unless they had a plan... So we might have a mention in the orders that it is "recommended that you approach from the north and east to avoid the shore defenses" or some-such... So just removing the two guns might help a little teeny tiny bit, but only in the immediate area. That looks to be more strongly defended than Tokyo Bay itself!... So here's what we're gonna do: ![]() We'll move the LZ to the other side of the peninsula. Let the agent hoof it in closer if he needs to. We will not put a boat at risk... ![]() But keep them reports a-coming. This is the kind of stuff we can fix. If it was on an island with the defenses in a state of constant flux, and only the two guns, I'd be tempted to leave it alone, maybe move the guns a little, but in this case, it is better to move the landing zone. This mission almost looked like someone enjoys setting skippers up... Depending upon your renown score (unknown trip values), it might be the very next time, or it might be two or three, generally three patrols later. I was offered one after a particular shtinky patrol, but still had enough points to be re-offered the upgrade. What I would do though, is to make a copy of the Save folder and store it somewhere safe, just-n-case. I always mess things up when I go to noodling with the Saves... sigh...
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"...and bollocks to the naysayers" - Jimbuna |
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#1328 |
Navy Dude
![]() Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
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I'm in the midst of testing some changes I made to the in-game radio files so as to get the Captain Midnight's CBS NEWS Sound Mod to play nicely with fred8615's KGMB radio mod.
It appears that the "event date" used by the game is the date my current patrol started. Can someone verify this? Every time I start playing the radio news files that play seem to be based on the slightly wrong date. And they repeat even though other event files should qualify for playing. It's now January 27 1943 aboard my sub and I keep hearing "the folks back home" are griping about Gasoline rationing being imposed just before the Christmas travel season. Oddly, I learned a bit about WWII that I'd never heard before... It seems that the Free French general Henri Giraud was reported by U.S. Radio to have been smuggled out of France by a "U.S. Sub" with the radio reports going so far as to quote the captain about a dunking that the French general took while boarding the sub.
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#1329 |
CTD - it's not just a job
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The game does have a tendency to get audio stuck in its craw, as you've probably witnessed before with "Passing thermal layer" or maybe "Sonar contact, bearing...", or if you've run into an anti-sub net, that "SCREEEE!!!" will play when reloading a Save, or perhaps a torpedo "firing". Same happens with the radio. You will usually get one repeat, and then it should be OK - but not always... Captain Midnight's CBS is a station that has issues, but I cannot remember the date... one of the "events" is out of sequence, and for whatever reason, it rudely crashes the game. A date issue elsewhere in the game is ignored, but not this one... Run Digital_Truckers' RSM (Radio Station Manager) mod on it, and it will find the bad event.
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"...and bollocks to the naysayers" - Jimbuna |
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#1330 |
Watch
![]() Join Date: Dec 2007
Posts: 21
Downloads: 64
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Hi All, sorry to interrupt with a different topic;I've got an issue that I originally put in the general section and it was suggested that I try over here; it's that after upgrading to AMD hardware, cpu and gpu, I now have the bow and stern wakes flickering visible through the sub textures. It happens with FotRS, but also vanilla and OM installs as well, which is why I originally didn't put it here. It also happens with any german, japanese, or american sub, in campaign, patrol, or single mission. I tried adjusting the image scaling as suggested in an old post for AMD tweaks, but that didn't do anything. I have noticed, though, that when I initially start, if I'm on the bridge and I pan the camera a bit, I get a "shadow" that matches the initial outline of the hull and bridge structure. I'm afraid I don't know about 'rendering" or 'alpha channels', etc. but something isn't right with the display.
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#1331 | |
Navy Dude
![]() Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
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Thanks for that. The track in question was 1943-07-25-WorldNewsToday (it had an underscore rather than a hyphen)
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![]() ![]() AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz, 8 Core(s), 16 Logical Processor(s) Windows 10 Home Installed Physical Memory (RAM) 16.0 GB NVidia RTX2070 16 Gig |
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#1332 | |
Sonar Guy
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A large convoy symbol suddenly flashed on the NavMap north of us, just south of Hong Kong, close enough that two of the four merchants could be identified visually. Worse, three escorts were already zeroing in on me, with one only 3800 meters away. Prior to the encounter, the game had dropped out of light TC (1000-1500, probably less) a couple of times with no apparent cause, as if pausing to see if a contact were called for there or some check failed. Radar was otherwise functioning and the watch crew was on station. I exited the game and restarted the patrol. This time there were two other aircraft contacts en route to the same spot and the Large Group convoy was detected at long range, 30+ km. I've encountered these TC "stutters" several times in other patrols and for no discernible reason, but have never experienced these inferior radar range issues in any career that I can recall. |
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#1333 |
Sonar Guy
![]() Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
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I have seen the TC 'stutters' in FOTRSU, TMOwtw also.
I usually only run TC up to 1024 in zones, or 1536 in transit. Suddenly drops to 8. I check for ANY contacts anywhere: nothing. Then go back to playing the game. Doesn't seem to be ship, base, or zone related.
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I spent the cold war under water. |
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#1334 | |||
CTD - it's not just a job
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![]() The main problem with today's "modern" computer and OS, is that the OS is allowed to interrupt old, single-core, single-threaded apps, and especially with Windows 10, where you cannot turn off Windows Updates, and where User Settings are changed without prior notice, you will find that a goodly portion of those "stutters" are actually the computer doing Windows bidding. "Drop what you are doing, and catalog all of the files in the C: drive for the Indexing Service. You haven't done that in at least three minutes! Get to it! When you get done with that, fone home so we can see where the User has been on the i-net. Never forget - 'advertising revenue'!!!"...
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"...and bollocks to the naysayers" - Jimbuna |
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#1335 |
Navy Seal
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I have yet to encounter a ijn submarine in FOTRS. Curious, will they show on radar? In TMO etc could never get them to show on radar(not sure why?) Trying to bring enemy subs as a legitimate threat in TMO.The AI enemy sub in tmo is a nice target but always on surface and her deckgun is the threat. I believe can set them submerged but then they are no threat. Want to have it where they show up on SJ radar when on surface and for the AI crew to report the contact and eventually can fire torpedoes.
Also, are the capable of operating submerged? firing submerged? I know the midget sub in tmo is submerged. Just looking for details since have not ran into one yet. |
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