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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Nov 2012
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Download Version Beta3 here: https://mega.nz/file/6yAyAY6Y#t0ViYm...5RCF_Rf94mDFfs
I've adjusted some of the traffic in the SCR layer from your picture. As far as I can tell the only traffic travelling across land are aircraft now. Can you explain why you circled the nets? Not sure why they would be wrong!? Rick |
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#2 |
Navy Seal
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Hey Rick, sorry to pollute your thread
![]() ![]() NYGM (with its add on traffic mod) is badly missing Right harbor places and eventually locks and gates... Sure plenty people would be interested also ![]() Good job! ![]()
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#3 | |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 916
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![]() KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#4 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
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Have you used the Alfred Kietzer's New Lorient version 1.3. Readme has; NYGM 3.6F Note: Verson 3.6F of NYGM appears to include the “Harbor Traffic Add-In” for the most part and did move the Lorient base outside the harbor, so whether you will consider this Mod useful is a matter of choice. “New Lorient v1 – NYGM 3.6F” is not compatible with “NYGM3.3 Mediterranean Campaign Only”, but is compatible with most other NYGM Mods including 3rd Flotilla Mod, All Air Torpedoes, FuMB37XXIIINYGM, MFM-Interim-Beta_NYGM, Stiebler4C SubFlag, Stiebler4C_V16B1, IABLShipsforNYGM New Thomsen, Hitman GUI NYGM, Hitman Optics NYGM 3.6 (Fixed), and NYGM HiRes Submarines 3.6F. You will not have the GREEN buoy in the channel, but you will have bunker AA guns, additional ships and the escort ship. The move seems to be already done. Am I not correct? Or are you looking for more precision in location?? Good hunting, FUBAR 295
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#5 | |
Navy Seal
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![]() But St Nazaire needs some adjustments as well as Kiel etc
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#6 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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For Lorient, you can download the mod New Lorient and there are different variations for popular mods, There is one for NYGM 3.6F which is the latest. http://www.mediafire.com/file/s7qjwz...t_v1.5.7z/file Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#7 | |
Navy Seal
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#8 | |
Ocean Warrior
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#9 |
A-ganger
![]() Join Date: Nov 2012
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#10 | |
Ocean Warrior
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#11 |
Ocean Warrior
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And again you add the mod "Air Torpedo_mod_v2.0" without going into details. And this is very important! Use all the necessary files Air, Library, Sound ...
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#12 |
A-ganger
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Download here: https://mega.nz/file/2jpHWY4Y#b5mu95...tdfQBvipKhAUiM
This version contains reworked shipping lanes to avoid the sub nets from September 1944 when they appear in game at Lorient. I've also added files from Rubini's Air Torpedo Mod v2 which I had already merged to the RND layer prior to starting this mod. A big Thanks to Anvar for his input!! ![]() Rick |
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#13 |
Ocean Warrior
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#14 |
Ocean Warrior
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You messed up everything again. There must be ATBS_Swordfish_TB and ATB_Avenger_TB folders and files.
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#15 | |
A-ganger
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Thanks Rick |
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