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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1291 |
Planesman
![]() Join Date: May 2020
Location: South Ayrshire, UK
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How accurate are the named-vessel models supposed to be in terms of their size and draft?
The reason I am asking is that the model for the NCV Hiryu has a much deeper draft than the real vessel and may need to be edited to sit higher in the water and have its texture changed to lower the waterline. The wiki states she had a draft of 7.8m but the Blender model measures at 9.1m which is somewhat deeper than the other CVs I have tackled so far. In addition the NCV Akagi had a real draft of 8.7m but the Blender model measures shallower at 7.8. No paint job would be needed on that one as it already sits with the paint line at or below the water. The NCV Enterprise was supposed to sit at 7.9m but the Blender model is slightly shallower at 7.1m. At the end of the day is it more important just for the game stats to be correct as per the model so we can hit the damned things or are they supposed to be fairly accurate tributes to the actual vessels?
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Caselabs S8 : Intel i7-7700K 4.5GHz / 32Gb DDR4 3000 / Asus 1080 Ti / Samsung 960PRO 1Tb / Dell U2715H 27" 2560x1440 / Corsair AX1200i / APC SMT1500I / Windows 10 PRO Last edited by DanielCoffey; 06-11-20 at 02:28 PM. |
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#1292 | |
Silent Hunter
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what is or was the original issue? i looked backward through the posts and i cannot find it which is probably more my problem than it is yours. i would be glad to put another pair of eyes on a dotMIS file. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1293 | ||||||
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#1294 | |
Silent Hunter
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@dbcrutch12 - what message was in the middle of the blue pennant? if it said: Patrol Area then your mission was Patrol Honshu 04. if it said: Waypoint then your mission was Sink Honshu 04. from what you said in your last post, it sounds as if you have restarted your mission so the information above will not be of much help. you also posted that you were not sure if you applied the FOTRSU mod properly. if you launch SH4 and FOTRSU is applied, you will see a FOTRSU splash screen as your first graphic. otherwise, you will see the standard SH4 splash screen. before we go any further, let's confirm this. please launch JGSME, go to Tasks, Export activated mods list, to Clipboard. then paste that result into your reply here. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 06-11-20 at 07:49 PM. |
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#1295 | |
CTD - it's not just a job
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He did have the "Sink" mission, since it told him to proceed immediately to the area and standby for further orders... I suggested switching the assignment to the "Patrol" style to get him going, in case the assignment was the issue with the failed Load...
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"...and bollocks to the naysayers" - Jimbuna |
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#1296 |
Navy Dude
![]() Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
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I understand that there's always been issues with the target recognition manual in that ships can't be classified as accurately as one would like.
I did notice that the Destroyer Escort Kaya Class is in among the merchants. It also shows in the ID book as a Troop Transport. Is that an issue that can be corrected? It seems like it should be classed as an IJN warship, no? I'm not complaining, but thought I'd mention it in case it was simply the result of typos somewhere along the way.
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![]() ![]() AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz, 8 Core(s), 16 Logical Processor(s) Windows 10 Home Installed Physical Memory (RAM) 16.0 GB NVidia RTX2070 16 Gig Last edited by Havan_IronOak; 06-12-20 at 01:35 AM. Reason: Change title |
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#1297 | |
Planesman
![]() Join Date: May 2020
Location: South Ayrshire, UK
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I agree and will simply list what the model shows unless I come across one that seems hugely off. As for the "variation" you mentioned, the setting in the config file seems to be for displacement (tonnage) not draft (depth) unless it indirectly affects the draft if the displacement is over or under the stock value?
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Caselabs S8 : Intel i7-7700K 4.5GHz / 32Gb DDR4 3000 / Asus 1080 Ti / Samsung 960PRO 1Tb / Dell U2715H 27" 2560x1440 / Corsair AX1200i / APC SMT1500I / Windows 10 PRO |
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#1298 | |
Admiral
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like 1: T3 Tanker then followed up by same ship, different tag: T3 Tanker(E) ( Note, the (E), I'm inferring here, being a signifier of it being empty perhaps...and recall as I said, of some manuals reflecting this type of tagging... ) Not to put too fine a point on it here, as I don't want to derail the thread.. but... it is hoped you are taking that into account, what with the work you're doing DanielCoffey..?? Ships, do ride differently in the seas, depending on their load out status, higher up/ less water underneath the keel = unloaded aka empty... loaded down with their load limit, they ride hunkered down into the water, meaning more deeper draft.
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#1299 |
Planesman
![]() Join Date: May 2020
Location: South Ayrshire, UK
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I would be seriously impressed if the game modelled that (I am too new to know if it does or not).
All I can do is go off the dimensions of the model in Blender taking into consideration the 0,0,0 origin point of the model. It seems to be accurate for most in that the paint line follows the water line more or less but there were a few oddities that I raised for folks here to clarify. I think that some of the CV models share the same hull for modelling convenience (Hiyo/Taiho) but have varying superstructure. This gives rise to small differences in length and draft when compared to the historic vessels but as long as what we input in the TCC is correct then we should hear the booms (or clangs in the case of the Mk14 of course).
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Caselabs S8 : Intel i7-7700K 4.5GHz / 32Gb DDR4 3000 / Asus 1080 Ti / Samsung 960PRO 1Tb / Dell U2715H 27" 2560x1440 / Corsair AX1200i / APC SMT1500I / Windows 10 PRO |
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#1300 |
CTD - it's not just a job
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The Kaya is NOT a destroyer, it is a 2nd-class DD re-fit as a "Fast Transport" that carries Daihatsu barges for "on-the-go" launching. As such, it does carry guns, like all of the other transports do. You will not see it performing DD duties due to its importance as a troop transport, and you do NOT want to lose the troops to a marauding submarine - you let the escorts do that, while the transports keep on getting on... hence the designation as a troop transport. I wish we had a better model of a "Fast Transport", even though they didn't get to participate much, but they were similar in purpose to the US LST vessel. Think of the Kaya as an APD Manley class transport for the US.
As for loading variations, the game attempts a slight attempt at that, but it is not based upon being loaded or unloaded, just in the "DisplacementVariation=" found in the "Sea / ShipName / ShipName.cfg" file. The variation just amounts to the tonnage. I doubt, but am not certain if it affects where the ship "sits" in the water. You couldn't move most of them much and still have them able to do sea-keeping in even slightly rough weather, since a few of them cannot... To truly simulate a loaded versus unloaded ship, you would need to full-clone a ship, and vary their "center" on the water. Then drive yourself nuts trying to "balance" not only the look, but the sea-keeping as well, ~then~, my favorite part - drive yourself bonkers incorporating them in the Campaign files... ![]() ![]() ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#1301 |
Navy Dude
![]() Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
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Just out of curiosity I googled a few of the names that appear on the leader-boards and found that they were real-life submariners.
However if you read their exploits which are detailed pretty well on Wikipedia their reputed tonnage in-game is quite a bit higher than what their wikipedia accounts claim.
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#1302 |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#1303 | |
Admiral
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![]() ![]() That aside, I did mention that I recalled other RecMan's, from past mega's (from SH3, 1 @ least from SH4, that I can recall... an NOT sure about with SH5, seeing as how I'm relatively noob fodder there, with it, thus far... ![]()
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#1304 |
Navy Dude
![]() Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
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1) About Special Abilities... Do crew members still acquire special abilities in FotRSU?
I've now completed my 5th Patrol and so far the only special ability crewman I've got is the officer who can recharge batteries quickly. 2) Am I correct that there's no multi-player version of SH4? I recently noticed that it was listed as multi-player on the Steam website but I've never heard anything about it here in these forums. I have heard that there was Beta-Release of Silent Hunter On-Line that Ubisoft was attempting to develop back in 2013 but it never left the beta phase and the last server was shutdown in 2016. 3) Is there a way to take a Steam Screenshot in FotRSU? I know that anything outside the SH4 realm risks angering the CO2 gods but I see that folks have posted screenshots on Steam from this game. Steam doesn't seem to want me to do that... I CAN post artwork (Screenshots which I capture using Greenshot) 4) Are there any refueling ships in the FotRSU mod? The very first time I played this game I played the (Stock) U-Boat campaign and I took the advanced sub with the Werther drive as soon as it was available. I kept getting assignments that were outside my patrol range no matter what seed I traveled at. And there were no re-fueling ships available. Yet when I watched One F Jef's Let's Play on You-tube as a U.S. Skipper he ran into a U.S. refueling ship early on. It always seemed kinda boneheaded that the U-Boat missions couldn't be better coordinated with the refueling ships. It's been a few years and my memory is getting a bit hazy but that's my story and I'm stickin to it!
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![]() ![]() AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz, 8 Core(s), 16 Logical Processor(s) Windows 10 Home Installed Physical Memory (RAM) 16.0 GB NVidia RTX2070 16 Gig Last edited by Havan_IronOak; 06-14-20 at 09:05 AM. |
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#1305 | |||
Silent Hunter
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JO's have a bit better chance (30%) LT's are guaranteed one special. but a boat would have only one or two LT's. Quote:
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however, if you play the OpMonsun/Dark Waters mega-mod, there are milch cows enabled. it is actually kinda neat the way Fifi built them into the game. when you are finished with FOTRSU, you should check it out. good luck. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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