SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-13-20, 05:31 PM   #3
derstosstrupp
Grey Wolf
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 892
Downloads: 489
Uploads: 0


Default

Quote:
Originally Posted by stellaferox View Post
Now THIS is an interesting math problem. Can we figure out which bearing-angle we have to take on a ship so that when at a certain speed (say full speed), the bearing on the ship won't change. And can we calculate the ships speed from that?

I tried it but my trigonometry is a bit rusty.... Known parameters are the AOB, own speed and bearing- angle. The best I can do is: Target speed = sin(angle difference from 0 at which bearing keeps constant) x Speed ownship
You bet!

Target speed = ownspeed x sin (constant bearing) / sin (AOB)
__________________
Ask me anything about the Type VII or IX!

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO
My YT Channel:
https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ
derstosstrupp is online   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:01 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.