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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Dude
![]() Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
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I've had mine installed in the Programs folder (along with about 30 other Steam Games) and none of the problems that I've encountered with any of them have ever been directly traceable to that. As to your excessive time compression... I have experienced issues where the compression caused me problems on occasion, but never in an irrecoverable way. I do tend to save a lot so I've certainly saved more time than I've ever lost. The last time I experienced an issue I died from running aground coming into Freemantle with too much TC. But I just reloaded the last save and slowed down the TC a bit. The same course got me there just fine with less TC, I'm guessing that at high TC I ran into a friendly vessel that just didn't see me in time.
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#2 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Still I try to find out if really high TC like x2048 or x4096 will exclude that I find contacts or that SH4 will return at x8 or x1 if I receive messages or radar contacts. I have tried with TMO+RSRDC+OTC going towards Japan at x4096 from Midway, and yes, the game stopped when I did encounter a task force in the middle of the ocean
![]() 2 carriers sunk, 3 CA heavy cruisers sunk after 12 hours game time and evasion tactics. Very interesting. Stupidly I missed to make a report which would have sent-in some friendly planes maybe. But I still have to see this in FOTRSU, I use high TC often without problems but I suspect that this mod shouldn't be played at high TC if you want to make any contacts, not over x1024 as KaleunMarco suggests. XS |
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#3 | |
Run silent, run deep
Join Date: Jun 2016
Posts: 225
Downloads: 59
Uploads: 0
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IMO it ain't "excessive" if it gets me to the Empire more quickly ![]() I had a similar problem running aground using high TC but IMO that's a Kaleun error and I subsequently planned my final approach courses to terminate parallel to the shoreline, or using a dogleg if necessary to avoid running aground. Another exciting moment comes from "machine gunning" the "X" key at high TCs and missing a fast approaching aerial threat only to instantly find an angry Zero, Betty or Emily attacking the dumb Captain's boat... ![]() ![]() |
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#4 |
CTD - it's not just a job
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TC is a relative thing, in relation to the computer. Two computers with the same hardware build but different users, will most likely react differently to TC, since the users have made software set-up changes. One guy can do 8196, the next one cannot get above 2048. "Bandwidth" is key... It would be really nice though to have a "256x TC" hot-key... hit it thrice and you're at 1024
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"...and bollocks to the naysayers" - Jimbuna |
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