SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-16-12, 04:24 AM | #1 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
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Would anyone be interested in...
...getting a couple cold war ships into the game? I originally made these for a sub game project that unfortunately died the indie death, but it could be cool if someone could get them into SH4 so they can fill some purpose.
I'll post some pics: SSN-637 Sturgeon Kresta II BPK Kashin Mod BRK Mirka II MPK |
05-16-12, 04:51 AM | #2 |
Stowaway
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great models! what file format are they?i could do the job.
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05-16-12, 05:36 AM | #3 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
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They're made in Max 2009, but I can export to .obj, .fbx, .ase or whatever you prefer. Textures are in .png and .dds.
Give me a day or two to export and compile everything. |
05-16-12, 06:17 AM | #4 |
Stowaway
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alright. the textures need to be in .dds and the models in wavefront .obj. diffusemaps and AO´s need to be in different slots, diffuse channel 2, AO 3, if there are normalmaps, they require slot 4. i do not know your model`s scale, so i`ll rescale them if necessary. i use 3dsmax2010 and (mostly) milkshape3.84. thanks a lot laddy! maybe you would li9ke to try some of my soviet and us submarines? go search the forum for cwss or try
http://www.gamefront.com/files/user/jhapprich |
05-16-12, 06:33 AM | #5 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
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What .obj exporter are you using that exports multiple UV channels? I've always had to use fbx or ase for that. Or do you mean material slots? If you use max2010 tho I could give you .fbx.
I've modelled everything in meters. |
05-16-12, 06:46 AM | #6 |
Stowaway
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the normal 3dsmax exporter can do the job.you need to keep the texture coordinates and enable "create material library".but i can try fbx. it should work with milkshape, too. ok, then ill need to rescale the models, if i remember correctly, they need to have 1/10th the original scale to fit into the shiv game engine.
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05-16-12, 08:07 AM | #7 |
Pacific Aces Dev Team
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Sorry if this is off-topic, but just wanted to say that the models are great, and that if you still want to see them used in some games, they could be great for Dr. Sid's project: http://www.subsim.com/radioroom/member.php?u=218829
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One day I will return to sea ... |
06-10-20, 01:55 PM | #8 |
Nub
Join Date: Jun 2020
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The 1974 USS Madison (SSBN-627) - Soviet collision
Everyone knows that a U.S. and Soviet submarine collided in 1974, but a lot is not known. For example, what caused the collision; what is the name of the Soviet sub; who was the Soviet sub's commander and crewmen; how bad was the damage to the USS Madison and the Soviet sub, what did the Soviet sub do immediately following the collision, and so forth.
I am currently writing an article for Naval History magazine on the collision. And my co-author is a Russian journalist. So we know more about the incident than anyone on earth, enough for a SUBSIM game. Can anyone here provide the contact information for the various SUBSIM game makers? I want to make them an officer they can't refuse. |
06-10-20, 03:08 PM | #9 |
Gefallen Engel U-666
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welcome aboard!
photografr7!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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