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Old 06-07-20, 02:23 AM   #1
CapZap1970
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Quote:
Originally Posted by Fifi View Post
Cool

Those extra files, assuming you are using GWX, don’t need to be dropped in JSGME. They have their own exe you have to double click to automatically install —-> Called GWX3 SH3Cmdr3.2

Now you need to get the TKSS18 German U-Boat Compilation mods to be fully amazed!
(You can ask on dedicated thread, there is also a special order of activation for those mods - i have done a sensor adaptation to be fully GWX compatible)

Fifi,I think we are talking about 2 different things here.
I know that I must run the GWX3 SH3Cmdr3.2 for those files. I was talking about the 2 files inside the SH3 Commander folder that comes with the ARB Wide Gui 1920x1080 V03 mod, I was asking if they had to be enabled via JSGME inside the SH3 Commander installation directory.
My other question was regarding the "Adaptation for English & Deutch" folder, also enclosed in the mod...
Those 2 folders are still making me scratch my head...


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Old 06-07-20, 02:57 AM   #2
Fifi
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The 2 TGA coming with ARB for Commander, you just copy and paste into your Commander appropriate folder. It’s a fix for the salvo marks.
The adaptation for english and Deutch, i don’t use them...so dunno.
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Old 06-07-20, 04:59 AM   #3
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As far as I can tell the "The adaptation for English and Deutch" Fixes the positions of the base locations in the mini map @ Flotilla Selection Screen.

Rick
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Old 06-07-20, 05:25 AM   #4
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Originally Posted by RickSarg View Post
As far as I can tell the "The adaptation for English and Deutch" Fixes the positions of the base locations in the mini map @ Flotilla Selection Screen.

Rick
Could you post a screen shot of what this fix, please?
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Old 06-07-20, 09:35 AM   #5
CapZap1970
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Fifi:
With your clarification and RickStar's reply, everything is clear now. Thank you very much for your help and feedback. Just in case, this is the content of the mod after unpacking the RAR:





As you can see there is the folder named "Adaptation for English and Deutsch", but RickStar explained what it is for.


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Last edited by CapZap1970; 06-07-20 at 12:29 PM.
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Old 06-07-20, 12:51 PM   #6
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Cool, thanks
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Old 06-07-20, 02:22 PM   #7
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Default Screenshot

https://www.photobox.co.uk/my/photo?...d=503044102738

Without the files from > Adaptation for English & Deutsch, you will notice the locations are all out of position due to the map being extended to fit 1920x1080 the mod corrects the said locations as in the screenshot in above link. Compare to before fix below

https://www.photobox.co.uk/my/photo?...d=503044150699

P.S. I'm currently working on tidying up the help screen to make it easier to read (and hopefully prettier) :-D

Rick

Last edited by RickSarg; 06-07-20 at 03:15 PM.
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Old 06-09-20, 09:29 AM   #8
pop76
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Default Problem with map

Hello everyone. I have a problem with this mod. Map is divided into two parts as you can see in picture attachments and I can't fix it no matter what I do.

I installed mod into MODS dir and activated it in JSGME. Then patched sh3.exe with Tychosh3Patch.


Nvm, fixed it
Attached Images
File Type: jpg Untitled1.jpg (20.8 KB, 54 views)
File Type: jpg Untitled2.jpg (19.9 KB, 39 views)

Last edited by pop76; 06-10-20 at 05:49 AM.
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Old 06-16-20, 07:26 AM   #9
Klaus_GSD
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Pop, what did you do to fix it mate?
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Old 06-16-20, 08:12 AM   #10
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Quote:
Originally Posted by pop76 View Post
Hello everyone. I have a problem with this mod. Map is divided into two parts as you can see in picture attachments and I can't fix it no matter what I do.

I installed mod into MODS dir and activated it in JSGME. Then patched sh3.exe with Tychosh3Patch.


Nvm, fixed it
your problem is that you have bad patch read the instructions and respect them ...
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Old 06-18-20, 11:33 AM   #11
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Default Which version of cameras.dat?

My installation of ARB created a problem with the 3D view in that the clickable stations no longer worked consistently. I saw in another post that replacing the cameras.dat file resolved the issue.

I used the file from the MaGui final version. All the 3D views work now, but I notice that in my attack periscope (F3), the reticle is now shifted to the right and down. As an example, when I lock onto a ship, it is no longer in the center of the periscope.

Any advice or alternate cameras.dat to try?

Thanks!
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