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Old 06-06-20, 03:53 PM   #1
Fifi
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Originally Posted by CapZap1970 View Post
Ok Fifi... You have been very helpful. With all this info I will start working on it. Thanks a lot!!!!





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You’re welcome
On side note, if you decide to use Commander with GWX/NYGM/Ccom12, don’t forget there are special files to add to Commander for each megamod!
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Old 06-06-20, 08:23 PM   #2
CapZap1970
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Originally Posted by Fifi View Post
You’re welcome
On side note, if you decide to use Commander with GWX/NYGM/Ccom12, don’t forget there are special files to add to Commander for each megamod!

I just signed in to ask about that, but I assume those files are to be enabled via JSGME in the SH3 Commander directory, right?
Now, I see there is file that says: "Adaptation for English & Deutsch", I was wondering what is this for.... I compared the flotillas.cfg file in there with the same file in GWX and they totally different.

What is the purpose of this "Adaptation for English & Deutsch"? If I enable this, will it somehow cause malfunctions since it's altering the original GWX file?



Now the other reason write here....


WHAT A FANTASTIC MOD THIS IS!!!!



Just finished installing it with GWX and my jaw just dropped to the floor!!!!
Of course, it took my 3 attempts to do the whole process right, it's a bit tricky as I imagined, but in the end I managed to do it right.


It really rises this game to a new whole level, and if combined with GWX it's really fantastic!!!
Here go my first impressions...














Nothing wow! with the pics, just impressed by the look of the game in my screen!!!
Just to imagine how other things will look makes me drool...





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Old 06-07-20, 12:58 AM   #3
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Cool

Those extra files, assuming you are using GWX, don’t need to be dropped in JSGME. They have their own exe you have to double click to automatically install —-> Called GWX3 SH3Cmdr3.2

Now you need to get the TKSS18 German U-Boat Compilation mods to be fully amazed!
(You can ask on dedicated thread, there is also a special order of activation for those mods - i have done a sensor adaptation to be fully GWX compatible)
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Old 06-07-20, 02:23 AM   #4
CapZap1970
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Originally Posted by Fifi View Post
Cool

Those extra files, assuming you are using GWX, don’t need to be dropped in JSGME. They have their own exe you have to double click to automatically install —-> Called GWX3 SH3Cmdr3.2

Now you need to get the TKSS18 German U-Boat Compilation mods to be fully amazed!
(You can ask on dedicated thread, there is also a special order of activation for those mods - i have done a sensor adaptation to be fully GWX compatible)

Fifi,I think we are talking about 2 different things here.
I know that I must run the GWX3 SH3Cmdr3.2 for those files. I was talking about the 2 files inside the SH3 Commander folder that comes with the ARB Wide Gui 1920x1080 V03 mod, I was asking if they had to be enabled via JSGME inside the SH3 Commander installation directory.
My other question was regarding the "Adaptation for English & Deutch" folder, also enclosed in the mod...
Those 2 folders are still making me scratch my head...


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Old 06-07-20, 02:57 AM   #5
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The 2 TGA coming with ARB for Commander, you just copy and paste into your Commander appropriate folder. It’s a fix for the salvo marks.
The adaptation for english and Deutch, i don’t use them...so dunno.
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Old 06-07-20, 04:59 AM   #6
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As far as I can tell the "The adaptation for English and Deutch" Fixes the positions of the base locations in the mini map @ Flotilla Selection Screen.

Rick
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Old 06-07-20, 05:25 AM   #7
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As far as I can tell the "The adaptation for English and Deutch" Fixes the positions of the base locations in the mini map @ Flotilla Selection Screen.

Rick
Could you post a screen shot of what this fix, please?
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