![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Navy Seal
![]() |
![]() Quote:
![]() On side note, if you decide to use Commander with GWX/NYGM/Ccom12, don’t forget there are special files to add to Commander for each megamod! ![]()
__________________
|
|
![]() |
![]() |
![]() |
#2 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
|
![]() Quote:
I just signed in to ask about that, but I assume those files are to be enabled via JSGME in the SH3 Commander directory, right? Now, I see there is file that says: "Adaptation for English & Deutsch", I was wondering what is this for.... I compared the flotillas.cfg file in there with the same file in GWX and they totally different. What is the purpose of this "Adaptation for English & Deutsch"? If I enable this, will it somehow cause malfunctions since it's altering the original GWX file? Now the other reason write here.... WHAT A FANTASTIC MOD THIS IS!!!! Just finished installing it with GWX and my jaw just dropped to the floor!!!! Of course, it took my 3 attempts to do the whole process right, it's a bit tricky as I imagined, but in the end I managed to do it right. It really rises this game to a new whole level, and if combined with GWX it's really fantastic!!! Here go my first impressions... ![]() ![]() ![]() ![]() Nothing wow! with the pics, just impressed by the look of the game in my screen!!! Just to imagine how other things will look makes me drool... CapZap
__________________
![]() Last edited by CapZap1970; 06-06-20 at 08:46 PM. |
|
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() |
![]()
Cool
![]() Those extra files, assuming you are using GWX, don’t need to be dropped in JSGME. They have their own exe you have to double click to automatically install ![]() Now you need to get the TKSS18 German U-Boat Compilation mods to be fully amazed! (You can ask on dedicated thread, there is also a special order of activation for those mods - i have done a sensor adaptation to be fully GWX compatible)
__________________
|
![]() |
![]() |
![]() |
#4 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
|
![]() Quote:
Fifi,I think we are talking about 2 different things here. I know that I must run the GWX3 SH3Cmdr3.2 for those files. I was talking about the 2 files inside the SH3 Commander folder that comes with the ARB Wide Gui 1920x1080 V03 mod, I was asking if they had to be enabled via JSGME inside the SH3 Commander installation directory. My other question was regarding the "Adaptation for English & Deutch" folder, also enclosed in the mod... ![]() Those 2 folders are still making me scratch my head... CapZap
__________________
![]() |
|
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() |
![]()
The 2 TGA coming with ARB for Commander, you just copy and paste into your Commander appropriate folder. It’s a fix for the salvo marks.
The adaptation for english and Deutch, i don’t use them...so dunno.
__________________
|
![]() |
![]() |
![]() |
#6 |
A-ganger
![]() Join Date: Nov 2012
Posts: 79
Downloads: 50
Uploads: 0
|
![]()
As far as I can tell the "The adaptation for English and Deutch" Fixes the positions of the base locations in the mini map @ Flotilla Selection Screen.
Rick |
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() |
![]()
Could you post a screen shot of what this fix, please?
__________________
|
![]() |
![]() |
![]() |
|
|